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smarcus6


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Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 19 Feb 2010 08:27:32 pm    Post subject: Milkshape Troubles

Could anyone help me with creating a dts animation in milkshape?

the internet tutorials have not help much so far.
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elfprince13


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Posted: 20 Feb 2010 12:12:08 pm    Post subject:

You need to set key frames for the vertices that you want animated at different points along the time line. You can have multiple animation sequences on the same timeline, and they will be broken up at export.
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smarcus6


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Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 20 Feb 2010 09:46:39 pm    Post subject:

how do i do this? when i tryed this last time im pretty sure milkshape crashed
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GreyMario


Advanced Newbie


Joined: 11 Apr 2009
Posts: 44

Posted: 22 Feb 2010 12:11:15 am    Post subject:

Solution: Blender.

Which is ten million times better than Milkshape.
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lafferjm


Calculator Deity


Joined: 14 Mar 2006
Posts: 1529
Location: at my house

Posted: 22 Feb 2010 11:15:32 am    Post subject:

Yes blender is good, but can be very confusing at first.
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smarcus6


Member


Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 17 Mar 2010 01:59:39 am    Post subject:

Nvrm i worked out how to do the animations... and... i wasn't doing it right :3 well... now i need to know how I'm suppose to make TGE play the animation...

i know its something to do with the %obj.playthread(0, whatever); thing and it having to be a datablock or something but its not working...

i tried to use a vehicle datablock script to test it... but... TGE crashes and doesn't show the error in console. all it says is that it compiles it then loads it... then TGE crashes. (and that when i try to launch a mission)

am i doing the wrong thing by using a vehicle datablock? and or should i try something else with loading it?...

here is the animation I'm trying to do:
http://www.box.net/shared/4706tfbmiz

Fairly basic but I'm just trying to work out what i need to do for it to compile...
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"Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
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elfprince13


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Joined: 23 May 2005
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Posted: 17 Mar 2010 06:59:58 am    Post subject:

Which DTS exporter are you using? And how are you configuring your DTS export options? Making a vehicle also requires certain nodes to be present in your model.
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elrunethe2nd


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Joined: 21 Nov 2008
Posts: 362
Location: In my infernal forge...

Posted: 17 Mar 2010 11:12:45 am    Post subject:

GreyMario wrote:
Solution: Blender.

Which is ten million times better than Milkshape.

Not actual help.
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Ultimate Dev'r


Join us on #cemetech-vaporware


Joined: 16 Mar 2005
Posts: 7297

Posted: 17 Mar 2010 05:03:14 pm    Post subject:

elrunethe2nd wrote:
GreyMario wrote:
Solution: Blender.

Which is ten million times better than Milkshape.

Not actual help.


Neither is your post, nor this one for that matter.
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smarcus6


Member


Joined: 30 Dec 2009
Posts: 101
Location: australia

Posted: 19 Mar 2010 01:41:55 am    Post subject:

i use the MS3D Torque Dts Plus... and i export it how it is. plus it has no texture... so that might be a problem...
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"Many of life's failures are people who did not realise how close they were to sucess when they gave up."
-Thomas Edison.
This is a line of text designed purely to waste a few seconds of you life, which you will never get back. Enjoy your day.
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10234
Location: A galaxy far far away......

Posted: 22 Mar 2010 11:16:59 am    Post subject:

smarcus6 wrote:
i use the MS3D Torque Dts Plus... and i export it how it is. plus it has no texture... so that might be a problem...

You should probably read a tutorial on using Milkshape with LithUnwrap. There is quite a bit of work that has to be done to define the properties of each animation at export time.
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