- TBM2.0 TBG Port
- 23 Jul 2008 05:28:36 pm
- Last edited by swivelgames on 09 Sep 2008 07:53:19 pm; edited 2 times in total
Hey guys,
I was hoping Thomas still had the source for TBG but he said he deleted the source to the engine so I guess I'm out of luck. I was going to try my luck at working on it but I guess all thats left to do is either write my own engine (probably wont be too successful) or port TBM2 to the TBG engine.
I'm going to be working on porting it (right now actually) and releasing a package with everything in it.
A couple things I won't be doing is including things like the nuke and such, unless someone can find the link to the nuke fix that I couldn't seem to find. I'll be picking and choosing what will go in the package and what will be left out from the original TBM2 package.
Suggestions on what to leave out and what to add are appreciated but other then that its going to be a custom package with Thomas' engine and different things.
I'm wanting to include many of the good maps but I'm also wanting to make a few of my own special to this release. I'll be map making, coding, and porting most of this all myself.
If you want my to include a map other then the ones I'm making post a list of the ones you want me to include and I'll see what I can do.
Hope you guys enjoy the release (this won't happen over night ^^, )
The project has been taken over by elfprince13 and calc84maniac.
Progress:
Checklist for first demo release:
===========================
remove extraneous "skins" (easy) COMPLETE
rewrite any still-missing function (thanks Kier) COMPLETE
fix the inventory rotation... (medium) COMPLETE
ensure ALL gui's are usable + "pretty" (tedious but easy)
(e.g. everything lines up correctly, including the image on the loading GUI) partial
get IRC back in place (SAX replacement) partial
fold in iGob mod (easy) COMPLETE
fold in TBG (work!) COMPLETE
fold in DTB (easy?)
finish CemetechAI 4 (work!)
fold in CemetechAI 4 (easy)
clean+repair maps directory structure (tedious but easy) partial
fix poorly bounded bricks (DShiznit?) COMPLETE
remove all files which aren't used (easy)
design auto-updater (Python)
switch Mod_Image to "tbm/dtb" mode. (easy)
I was hoping Thomas still had the source for TBG but he said he deleted the source to the engine so I guess I'm out of luck. I was going to try my luck at working on it but I guess all thats left to do is either write my own engine (probably wont be too successful) or port TBM2 to the TBG engine.
I'm going to be working on porting it (right now actually) and releasing a package with everything in it.
A couple things I won't be doing is including things like the nuke and such, unless someone can find the link to the nuke fix that I couldn't seem to find. I'll be picking and choosing what will go in the package and what will be left out from the original TBM2 package.
Suggestions on what to leave out and what to add are appreciated but other then that its going to be a custom package with Thomas' engine and different things.
I'm wanting to include many of the good maps but I'm also wanting to make a few of my own special to this release. I'll be map making, coding, and porting most of this all myself.
If you want my to include a map other then the ones I'm making post a list of the ones you want me to include and I'll see what I can do.
Hope you guys enjoy the release (this won't happen over night ^^, )
The project has been taken over by elfprince13 and calc84maniac.
Progress:
Checklist for first demo release:
===========================
remove extraneous "skins" (easy) COMPLETE
rewrite any still-missing function (thanks Kier) COMPLETE
fix the inventory rotation... (medium) COMPLETE
ensure ALL gui's are usable + "pretty" (tedious but easy)
(e.g. everything lines up correctly, including the image on the loading GUI) partial
get IRC back in place (SAX replacement) partial
fold in iGob mod (easy) COMPLETE
fold in TBG (work!) COMPLETE
fold in DTB (easy?)
finish CemetechAI 4 (work!)
fold in CemetechAI 4 (easy)
clean+repair maps directory structure (tedious but easy) partial
fix poorly bounded bricks (DShiznit?) COMPLETE
remove all files which aren't used (easy)
design auto-updater (Python)
switch Mod_Image to "tbm/dtb" mode. (easy)