Using my C library for the ti-84 I made a video player capable of playing bad apple. You can watch it here.


I made it by using Huffman coding to fit it on the flash and stored multiple 10kb size chunk appvars that I can archive and unarchive to fit it in ram. Although it runs on real hardware I don't recommend it due to the large size.
Wow, very nice! I'm guessing that this means that you have a semi-finalized design for rendering sprites in that library?

Framerate isn't too bad either, great work on this.
Nice work! I was going to ask how it compares to Iambian's Bad Apple implementation for the monochrome calculators, but I think I was thinking of his TI-84 Plus CE video player (video).
KermMartian wrote:
Nice work! I was going to ask how it compares to Iambian's Bad Apple implementation for the monochrome calculators, but I think I was thinking of his TI-84 Plus CE video player (video).

There was actually a monochrome implementation. Even had sound. video
This one is impressive because C libraries, though.

One suggestion I have to make though is to not unarchive appvars and instead read them directly from archive.
I think that's the one was thinking of, and I forgot just how good it is. a, I hear four note channels, a noise channel, AND there's full-motion video. That's incredible.
fghsgh wrote:

There was actually a monochrome implementation. Even had sound. video
This one is impressive because C libraries, though.

One suggestion I have to make though is to not unarchive appvars and instead read them directly from archive.


Thanks for the suggestion and did not realize that there was already such a high-quality version of bad apple for the TI-84+ (insanely impressed by it) although unfortunately, the calculator I'm using happens to only have a total of ~500 kb of flash and the version you mention take up 2mb (due to them writing for the silver edition). This means for my version I'm required to do quite some compression overhead, leading to the video itself being only 60kb. Also need to learn more asm to speed it up although I'm far from being skilled enough to write a whole program in asm. (also sdcc's inline asm sucks)
  
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