So, my game is starting to come along now, and ive hit a handful of snags.

1) should save files be implemented in a local file, or based on the user login? the game in question really isnt long enough for saving to be useful, but i want to have it available for future games i make.

2) audio liscencing question: i can release .wav files (made by me) without worry, right?

3) would it be better if battlebg panoramas loop, or if there were borders to the fighting area? if it is looped, how should I handle escaping from the battle?

4) do farther objects move faster or slower than nearby objects? should I bother? if so, how many scrolling layers would be best?

5) should magic recover after battle, per hit, over time, or not at all (use potion/save point)?

6) should skills be scrolled with 2 keys (with max of 3 active skills) or hotkeyed (over 3 keys)?
1) I like the idea of a save file, but I guess that is just me because it requires less effort on my part. Razz

2) Sure; of course, as long as they aren't copies of songs and such

3) Borders might make more sense and be more intuitive to first-time users, although if you can do wrapping, that would be pretty niffty.

4) Meh, I wouldn't worry too much about that. Perhaps 2 or 3 scrolling layers?

5) I think that magic would make sense to recover after a battle. Don't know too much about that though. Razz

6) That one I think depends on how you wish to do graphics, I believe. Wink
  
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