- Flamerman II - the Golden Cryst
- 05 Nov 2013 03:30:38 pm
- Last edited by Luxen on 24 Aug 2014 11:29:40 am; edited 1 time in total
this is the second of 3 major projects i am undertaking at the moment. Flamerman II is supposed to be an RPG with an abs [active battle system] that continues on the story of the first Flamerman game i had made (which was seriously weak, given that it was RAW-tibasic). this game is also how Hal gets his title as flamerman.
Story: months after the dragon attack on Jaro, Hal is seeking a new adventure. Just his luck, the Golden Cryst has come back after it's 50 year journey through space. the Golden Cryst is a magical yellow crystal that gives tasks to those who approach it. succeeding in these tasks mean that you are granted considerable Power. Failing in these tasks, and your life is forfeit to serve in the cryst's dungeons for eternity.
Hal decides to take the risk, and must find the Cryst Keeper in order to gain access to the Cryst's grounds. however, the Cryst Keeper has been kidnapped by a gang who claim themselves as the "RattleSnakes." save the Cryst Keeper, and take on the Cryst's challenges in this upcoming game series.
Controls:
[in the map]
arrow keys: move around the map
2ND: Interact with people/objects
F3: menu for saving, viewing stats, etc
[in the ABS]
L/R Arrow Keys: Move around
2ND: Attack
Alpha: Guard against attack (1/2 damage)
F1: Slide left
F5: Slide right
F3: pause
a note of the abs: this is a secondary game engine inside of F2GC for the battles. the best example of something like this would be like the battle system involved in the GBA games "Summon Nights". Now, clearly my game will be much more watered down than this, but perfect for what I beleive this platform can handle.
Story: months after the dragon attack on Jaro, Hal is seeking a new adventure. Just his luck, the Golden Cryst has come back after it's 50 year journey through space. the Golden Cryst is a magical yellow crystal that gives tasks to those who approach it. succeeding in these tasks mean that you are granted considerable Power. Failing in these tasks, and your life is forfeit to serve in the cryst's dungeons for eternity.
Hal decides to take the risk, and must find the Cryst Keeper in order to gain access to the Cryst's grounds. however, the Cryst Keeper has been kidnapped by a gang who claim themselves as the "RattleSnakes." save the Cryst Keeper, and take on the Cryst's challenges in this upcoming game series.
Controls:
[in the map]
arrow keys: move around the map
2ND: Interact with people/objects
F3: menu for saving, viewing stats, etc
[in the ABS]
L/R Arrow Keys: Move around
2ND: Attack
Alpha: Guard against attack (1/2 damage)
F1: Slide left
F5: Slide right
F3: pause
a note of the abs: this is a secondary game engine inside of F2GC for the battles. the best example of something like this would be like the battle system involved in the GBA games "Summon Nights". Now, clearly my game will be much more watered down than this, but perfect for what I beleive this platform can handle.