zeldaking wrote:
For sprites, I was planning on using 16 or even 8 bit bitmaps. But I got a problem, I thought 16-bit has plenty of colors and shades but for some reason in paint using 16-bit it changed brown to a green and pink to gray, etc. I was wondering how come?
Are you using SourceCoder to do the image conversions? You might be using 16-bit sprites with not-16-bit sprite routines, or vice versa.