I've been working on a racing game for the contest on omnimaga, but I just couldn't finish it in time.
It can already render the track and has some collision checking, but it isn't complete yet. Bends for example don't have any collision checking. There's also AI, but it's a bit glitchy: it starts swinging across the track more and more, and when the track goes up, it just goes away, because the up and down sections aren't implemented in the AI yet.
For the rest it does support decorations for at the sides of the track, but I still have to make models for it and add some stuff in the model drawing routine. The checkered flag of the finish is handeled as one of those decorations.
I also need to fix the AI and implement acceleration/decelleration, and probably there will also come items to slow down oponents or to make you go faster.
The player model (the cube) is only temporary, and will probably be replaced by a sprite in later versions. It's a cube right now because I don't have a sprite routine yet.
Here's a screenshot:
It can already render the track and has some collision checking, but it isn't complete yet. Bends for example don't have any collision checking. There's also AI, but it's a bit glitchy: it starts swinging across the track more and more, and when the track goes up, it just goes away, because the up and down sections aren't implemented in the AI yet.
For the rest it does support decorations for at the sides of the track, but I still have to make models for it and add some stuff in the model drawing routine. The checkered flag of the finish is handeled as one of those decorations.
I also need to fix the AI and implement acceleration/decelleration, and probably there will also come items to slow down oponents or to make you go faster.
The player model (the cube) is only temporary, and will probably be replaced by a sprite in later versions. It's a cube right now because I don't have a sprite routine yet.
Here's a screenshot: