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KermMartian


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Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 02:37:29 pm    Post subject: Doors CS 7.1 Released!
14 Dec 2010

After a long summer and fall of coding and debugging, Doors CS 7.1 has finally been released! This milestone comes three years since the last major release of Doors CS 6.0 in April 2007 and two years since the incremental release of Doors CS 6.2 in May 2008, and four months since Doors CS 7.0 was released in late August. Nine years since its humble beginnings as a crude BASIC shell, Doors CS 7.1 aims to bring a full set of features and rock-solid stability to users and coders alike. It supports MirageOS, Ion, Doors CS, and nostub BASIC and Assembly programs, and contains full support libraries for XLib, Celtic III, PicArc, (partially) Omnicalc, and the new DCSB Libs that let Doors CS coders use features like the DCS GUI. The HomeRun feature lets you execute any type of program, BASIC or ASM, archived or not, from the TI-OS homescreen. The Doors CS desktop lets you view your programs and folders, organize them into nested folders, cut, copy, rename, lock, archive, hide, and even edit programs, and change settings and options from the DCS Menu. Doors CS 7.0 added more robust protection from data loss due to RAM Clears, including automatic restoration of the user's folder structure. In addition, Doors CS 7.1 packages the powerful CALCnet2.2 networking protocol into the shell, allowing users to link two, twenty, or two thousand calculators for communication and multiplayer gaming.

For ASM developers, Doors CS offers a full suite of features, adding the DCS GUI system, and Associated Program system that automatically opens files in their associated viewer/editor, and much more on top of a full complement of MirageOS and Ion-compatible libraries. BASIC programmers can take advantage of support for every popular BASIC library built directly into the shell. Full information about Doors CS can be found at http://dcs.cemetech.net, including a (very) exhaustive feature list and screenshots galore for your viewing pleasure.

Download Doors CS 7.1 today and unleash the full power of your graphing calculator!

Download
Doors CS 7.1

Other Useful Downloads
Doors CS 7.1 SDK - The official Doors CS 7 SDK
Document DE 7 - A text editor demonstrating the power of Doors CS.
Doors CS 7 Teaser Trailer




Link

Link

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comicIDIOT


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Joined: 01 May 2006
Posts: 5105
Location: SFBA, California

Posted: 14 Dec 2010 02:46:33 pm    Post subject:

This is so exciting Kerm! I can't wait to see the innovative games the community comes up with to make use of CALCnet2.2!
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_player1537


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Joined: 25 Nov 2009
Posts: 2957

Posted: 14 Dec 2010 02:47:43 pm    Post subject:

Yay! Great job KermM!
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KermMartian


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Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 02:49:29 pm    Post subject:

ComicIDIOT, _player, thanks so much! Smile I hope so too.
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qazz42


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Joined: 07 Apr 2010
Posts: 4177

Posted: 14 Dec 2010 02:53:26 pm    Post subject:

wee, when I get time, this goes right on my calc Very Happy

One thing you forgot is to show Castlevania Prelude to Chaos in the first video to demonstrate the games Razz
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1485
Location: Quebec (Canada)

Posted: 14 Dec 2010 02:59:12 pm    Post subject:

Sweet! I also see that besides that old 2003 song from me you also like good ol' Starcraft music. ;D

Anyway nice work and I shall update my two calcs as soon as I use them again. Smile
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ephan


Super-Expert


Joined: 12 Nov 2010
Posts: 819

Posted: 14 Dec 2010 03:04:50 pm    Post subject:

The video is pretty great, also it's great a new DCS is out Smile
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KermMartian


Site Admin


Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 03:08:50 pm    Post subject:

DJ Omnimaga, thanks! I hope you find Doors CS as stable as I have after the pain of making 2.53MP not be a problem. ScoutDavid, cheers on both counts.
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elfprince13


OVER NINE THOUSAND!


Joined: 23 May 2005
Posts: 10224
Location: A galaxy far far away......

Posted: 14 Dec 2010 03:11:21 pm    Post subject:

Supah Epic Win. I'm finally upgrading from my trusty 6.2 installation. Also, epic video.
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Last edited by elfprince13 on 14 Dec 2010 03:13:52 pm; edited 1 time in total
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c.sprinkle


Advanced Member


Joined: 30 Nov 2010
Posts: 180
Location: -7 Inika Square, Teniana, Star Island

Posted: 14 Dec 2010 03:11:58 pm    Post subject:

I LOVE THIS!!!
Smile
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KermMartian


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Joined: 14 Mar 2005
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Posted: 14 Dec 2010 03:15:37 pm    Post subject:

elfprince13 wrote:
Supah Epic Win. I'm finally upgrading from my trusty 6.2 installation. Also, epic video.
Huzzah! I'm very happy to hear it. C.sprinkle, thanks again. Smile And Qazz42, heh, yeah, I did. A fun fact for everyone: I have a grand total of 5 bytes free on Page 1 of (0, 1, 2).
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c.sprinkle


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Posted: 14 Dec 2010 03:16:38 pm    Post subject:

Yikes. That's going to hurt if you want to add anything on a new version.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 03:20:33 pm    Post subject:

c.sprinkle wrote:
Yikes. That's going to hurt if you want to add anything on a new version.
To some extent, yes, but I've optimized at least 1 or 2KB out of Doors CS in order to jam 7.1's features in, especially CALCnet2.2. I'll just have to keep learning new optimization tricks. Smile
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1485
Location: Quebec (Canada)

Posted: 14 Dec 2010 03:24:04 pm    Post subject:

KermMartian wrote:
DJ Omnimaga, thanks! I hope you find Doors CS as stable as I have after the pain of making 2.53MP not be a problem. ScoutDavid, cheers on both counts.




EDIT: Used different image since the other one was hosted in a member-only area. This one is a courtesy of Deep Thought, inspired by http://www.i-marco.nl/weblog/images/breakdown.png
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KermMartian


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Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 03:31:10 pm    Post subject:

DJ Omnimaga, thanks for that, but he posted a topic on Cemetech about that as well. Wink
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c.sprinkle


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Joined: 30 Nov 2010
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Posted: 14 Dec 2010 03:32:21 pm    Post subject:

Sadly, that is an accurate description of programming a crappy OS.
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DJ_O


Retired TI-83+ coder


Joined: 18 Mar 2005
Posts: 1485
Location: Quebec (Canada)

Posted: 14 Dec 2010 03:33:01 pm    Post subject:

Oh really? Darn I should check more often. X.x

There were a bunch of other graphs as well but I think the one above is quite accurate.

But yeah I remember the other night in SAX when you ranted about OS 2.53 MP. I'm glad you managed to sort things out for Doors CS 7.1 release.
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KermMartian


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Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 03:35:03 pm    Post subject:

DJ Omnimaga wrote:
Oh really? Darn I should check more often. X.x

There were a bunch of other graphs as well but I think the one above is quite accurate.

But yeah I remember the other night in SAX when you ranted about OS 2.53 MP. I'm glad you managed to sort things out for Doors CS 7.1 release.
Thanks, I had a painful few days/weeks/months sorting out those issues. For the longest time I thought Alberthro was crazy until Beta7 managed to reproduce the problem, and with his help we eventually deduced that the ON-PRGM hook was at fault. In the end, it turns out that MathPrint does weird things with a bunch of undocumented flags that are new in 2.53MP (and TI hasn't told us anything about them). I have a fix in 7.1, but just between you and me (and everyone who reads this thread), I'm not even sure precisely how my fix works. Sad
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xXEpicxXXxFailXx


Expert


Joined: 21 Mar 2010
Posts: 567
Location: The 1930s.

Posted: 14 Dec 2010 04:27:22 pm    Post subject:

That video was amazing, made me excited, even though I knew what's in Doors! Congrats to you for coming such a long way, I'll be making some new games soon enough, finals are almost over with!
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KermMartian


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Joined: 14 Mar 2005
Posts: 55732
Location: Earth, Sol, Milky Way

Posted: 14 Dec 2010 04:40:31 pm    Post subject:

xXEpicxXXxFailXx wrote:
That video was amazing, made me excited, even though I knew what's in Doors! Congrats to you for coming such a long way, I'll be making some new games soon enough, finals are almost over with!
That's great to hear! I'm both happy that the videos are exciting, and happy that you'll be gracing us with some new projects.
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