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Mapar007


Advanced Member


Joined: 04 Oct 2008
Posts: 365

Posted: 12 Jan 2010 01:36:05 pm    Post subject:

(Cross post from Omnimaga)

I've started porting the famous 'old skool' ascii game called 'Rogue'. You probably know it. It'll be in asm (z80, duh).

This is a screenie of my current scrolling tilemap routine. I still have to edit it to leave one row for messages, but that won't be hard.

The screenshot was taken with wabbitemu, but running under wine, so it's a bit worse than the actual thing.

fyi, that map was NOT randomly generated. I'll first finish all the rest before I get to the map generator.
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hotdog1234


Advanced Member


Joined: 14 Aug 2009
Posts: 291

Posted: 12 Jan 2010 01:46:24 pm    Post subject:

Looks sweet!
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Madskillz


Active Member


Joined: 02 Jan 2004
Posts: 608

Posted: 12 Jan 2010 11:01:23 pm    Post subject:

Looks good keep it up.
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Mapar007


Advanced Member


Joined: 04 Oct 2008
Posts: 365

Posted: 13 Jan 2010 03:41:18 pm    Post subject:

More progress (not much due to the annual math olympiad today...):
- You can now move diagonally
- The keys have been remapped to the number pad (like the real thing Wink )
- The bottom row will hold text, but I've grayed it out as a placeholder.
(Yes, the screenshot quality sucks, but it looks way better on tiLem/hardware):

EDIT: By 'better' I mean 'faster'


Last edited by Guest on 13 Jan 2010 03:42:34 pm; edited 1 time in total
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 19 Jan 2010 12:09:28 am    Post subject:

interesting, keep up the progress.
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