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AMkiller


Advanced Newbie


Joined: 16 Dec 2008
Posts: 64

Posted: 31 Mar 2009 01:03:19 pm    Post subject:

I'm making a pkmn game,a lot of things are allready programmed, and now I am searching some extra pokémon info
A lot of thanks to The maker of Celtic III anyway, because otherwise this couldn't come so far.
see the attachment for a little part of how its going to look like
anybody interested? let me know :biggrin:


Last edited by Guest on 28 Jun 2009 05:01:47 am; edited 1 time in total
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 31 Mar 2009 01:11:11 pm    Post subject:

Wow now there's 3 pokemon games great graphics btw.
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 31 Mar 2009 02:01:28 pm    Post subject:

This looks great AMkiller :biggrin: Good luck!

And welcome to UTI :biggrin:
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 31 Mar 2009 02:56:20 pm    Post subject:

Looks really like a pokemon except the trees...

How far do you intend to advance the game?

And welcome to UTI!
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 31 Mar 2009 07:38:12 pm    Post subject:

I'm totally interested in your overworld mappy thing. I myself prefer 8x8 tiles because you see more of the map, so it's a bit easier to navigate in large areas. however, I'd like to see your code for it.

I'm making a game for myself, only I'm focusing on the battling aspects. I have had to extend this to cover stored Pokemon and Trainer info. It's the memory issues that are slowing me down.
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 31 Mar 2009 09:34:56 pm    Post subject:

It looks great, the mapper seems a bit laggy?
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AMkiller


Advanced Newbie


Joined: 16 Dec 2008
Posts: 64

Posted: 01 Apr 2009 05:48:42 am    Post subject:

kalan_vod wrote:
It looks great, the mapper seems a bit laggy?



That's the Emulator that makes it so laggy I think?
For the mapping I use a 20*20 matrix, and each time you go from 1 map to an other, the whole matrix is re-made
there are 36 maps in the whole game, all finished yet. (the inside of the buildings not yet)
All the pokemon data is finished(picture, start attacks, attack(special and normal), speed, defense(special and normal), XP points, types, how it evolves to a better one,...)
The fighting engine is getting finished, all attacks are programmed (graphicly) and most of the engines are finished.
Now I'm imputting other attack info like the base damage of all the attacks.

here you can see the pokémons (attachment)
and also some other part of the map.
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 01 Apr 2009 02:01:21 pm    Post subject:

you put a lot of work into those sprites. they are completely original! I congratulate you.
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 01 Apr 2009 02:18:50 pm    Post subject:

Wow that is quite impressive it almost looks like you took pokemon and shrunk it to a 96*64 screen.
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 01 Apr 2009 05:27:08 pm    Post subject:

Very cool indeed, the sprites are really amazing and the work you have complete is great! I hope to see this released soon, 16x16 really takes some talent which you seem to have!

Last edited by Guest on 01 Apr 2009 05:27:40 pm; edited 1 time in total
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Graphmastur


Advanced Member


Joined: 25 Mar 2009
Posts: 360

Posted: 01 Apr 2009 05:42:22 pm    Post subject:

2 suggestions:
Use Masked Sprites!
Have a more gui type thing for the input of text. When playing a game like pokemon, people should forget they are playing on a calculator, just like you would get into a movie. Using the basic input command like that makes me thing: "wow, everything else is good, but this.. this just makes me not want to play... oh well..."

Just some suggestions thought.

P.S. Great work on the sprites.
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 01 Apr 2009 05:52:09 pm    Post subject:

He does use masked sprites, to a certain point. He could just use them better.
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AMkiller


Advanced Newbie


Joined: 16 Dec 2008
Posts: 64

Posted: 02 Apr 2009 03:32:44 am    Post subject:

Indeed, I do use masked sprites, but not when the player switches between maps (I will correct that as soon as I can)
Thanks for the ideas,Graphmastur, I will change the text input.

Anybody some Ideas for the inside of the gyms? I have a stone, water, electricity,poison, ghost,fire-water and dragon gym and I don't know yet how the inside of the gym is going to look like. I have the pictures of the gyms in the real game, but If anyone has an cool idea for it , tell me Rolling Eyes

Here's (attachment) is a little part of the fighting system
don't watch the pause in it, that for the programming.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 02 Apr 2009 08:54:17 am    Post subject:

that's really looking good! Congrats on some rapid development!
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 02 Apr 2009 09:06:59 am    Post subject:

This is progressing extremely fast, and it looks pretty awesome. Keep it up Smile.
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AMkiller


Advanced Newbie


Joined: 16 Dec 2008
Posts: 64

Posted: 02 Apr 2009 12:11:35 pm    Post subject:

thanks
Not that fast, I'm allready working a 6 months on this all.
all ideas welcome anyway
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kalan_vod


Advanced Member


Joined: 04 Sep 2005
Posts: 446

Posted: 02 Apr 2009 12:14:06 pm    Post subject:

Yes, this is going fast! Have you added in the World map? Will this be like Red Blue Yellow? I am guessing so, seems like it.
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 02 Apr 2009 12:47:50 pm    Post subject:

AMkiller wrote:
thanks
Not that fast, I'm allready working a 6 months on this all.
all ideas welcome anyway

oh wow, you waited a while to show everyone!
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 02 Apr 2009 12:56:55 pm    Post subject:

elfprince13 wrote:
oh wow, you waited a while to show everyone!

Unlike many he knows the danger in announcing a project too early Rolling Eyes
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JoeYoung


Advanced Member


Joined: 15 Nov 2008
Posts: 316

Posted: 02 Apr 2009 02:02:18 pm    Post subject:

wow, i feel completely upstaged by his project, lol :D

It seems I will need to resort to some spectacular stuff to progress, but I'm slowing myself down by worrying about duplicating the battle engine as well as i could :(

still, I'm doing whatever I can to conserve memory and add new features in the future, so we'll see how things go in the long run.


Last edited by Guest on 02 Apr 2009 02:03:43 pm; edited 1 time in total
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