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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 25 Nov 2008 07:32:26 pm    Post subject:

you know the ireggular game of life
i think it would be cool to make a similar program for a Calculator but its beyond my abillity and even if i could it would be in basic and very slow
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 25 Nov 2008 09:56:03 pm    Post subject:

I've thought of making the game of life the main problem would be scanning the screen I've got the fastest scans at 1min far to slow for any realistic one.
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 25 Nov 2008 10:04:19 pm    Post subject:

Iambian already created one here.
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 25 Nov 2008 10:08:40 pm    Post subject:

Oh different name though no wonder i missed it
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 25 Nov 2008 10:14:10 pm    Post subject:

Iambian's doesn't have the puzzle part of irregular, just the normal cellular automata.

I think in one of Nitacku's posts on Omnimaga he mentioned something about being interested in automata...
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 25 Nov 2008 10:23:26 pm    Post subject:

If you think that by posting the word challenge in the sub-heading, you will get me to program another ASM game think again. I need to get back to life for a little bit. I have enjoyed programming indestructo tank, but I need to focus on finals.
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ticalcnoah


Member


Joined: 28 Oct 2007
Posts: 153

Posted: 25 Nov 2008 10:26:02 pm    Post subject:

I wonder if there could be a way to do it in basic? each swipe of the screen takes approx. 1 minute with nested loops.
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 26 Nov 2008 09:14:57 am    Post subject:

bananaman wrote:
If you think that by posting the word challenge in the sub-heading, you will get me to program another ASM game think again.  I need to get back to life for a little bit.  I have enjoyed programming indestructo tank, but I need to focus on finals.
[post="129502"]<{POST_SNAPBACK}>[/post]


well it was for anyone in general
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Galandros


Active Member


Joined: 29 Aug 2008
Posts: 565

Posted: 26 Nov 2008 11:18:44 am    Post subject:

ticalcnoah wrote:
I wonder if there could be a way to do it in basic? each swipe of the screen takes approx. 1 minute with nested loops.
[post="129504"]<{POST_SNAPBACK}>[/post]
You don't need all the pixels. Only test the black and near them.
And also limiting the BASIC version to a part of the screen can make it smoother. It's better only 1/4 of the screen but fast.
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 27 Nov 2008 07:45:45 am    Post subject:

Hey thats a really neat game!
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 27 Nov 2008 12:26:37 pm    Post subject:

i made a program that generate a random 8 by 8 feild on the homescreen and then finds what the next generation would look like based on the rules of life
it takes ten to 11 seconds to scan the feild and create the next generation
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Flameviper


Advanced Newbie


Joined: 05 Jun 2008
Posts: 62

Posted: 28 Nov 2008 07:43:39 pm    Post subject:

Well, the 'official' name of the automaton is Conway's Game of Life, that should help.

I have an assembly program for it, don't have my TI-84 with me right now so I can't tell you where from.

But yeah, doing that in BASIC would be an absolute bitch.
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SonicBoom95


Member


Joined: 31 Jan 2008
Posts: 237

Posted: 01 Dec 2008 09:19:18 am    Post subject:

bananaman wrote:
If you think that by posting the word challenge in the sub-heading, you will get me to program another ASM game think again.  I need to get back to life for a little bit.  I have enjoyed programming indestructo tank, but I need to focus on finals.
[post="129502"]<{POST_SNAPBACK}>[/post]


Sorry about that. *continues playing IndestrucTITank*
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benryves


Active Member


Joined: 23 Feb 2006
Posts: 564

Posted: 01 Dec 2008 09:49:48 am    Post subject:

tr1p1ea wrote a very cool (and fast) implementation.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 01 Dec 2008 08:33:41 pm    Post subject:

Wait a minute. Wait a minute. Time-out. Wasn't that one completed (or very close) in 2006? I had a clip of it on "Calculator Tribute." This one...



Last edited by Guest on 01 Dec 2008 08:34:48 pm; edited 1 time in total
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simplethinker
snjwffl


Active Member


Joined: 25 Jul 2006
Posts: 700

Posted: 01 Dec 2008 09:39:01 pm    Post subject:

I just thought of something. Is armorgames going to be the new source of UTI programming inspiration? This makes three games in a row people are pursuing.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 01 Dec 2008 11:33:46 pm    Post subject:

I think we UTI guys are being outsourced.

But really. Wasn't that game completed?
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 02 Dec 2008 02:11:05 am    Post subject:

Yes it was completed. Thats just the old project thread :X.
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Iambian


Advanced Member


Joined: 13 Mar 2004
Posts: 423

Posted: 02 Dec 2008 03:38:43 pm    Post subject:

You *do* realize that my implementation of 2d cellular automata is completely open-source, right? With just a little bit of work, the "irregular game of life" can be written using some of the code in that program. Space shouldn't be a problem, since the rendering engine is roughly 1 to 2KB, and it's relatively easy to copy/paste.

The method for adapting the engine to such an environment is a challenge left to the programmer. Can't have it like a cakewalk, can you?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 02 Dec 2008 08:18:40 pm    Post subject:

The game is really multiplying. :biggrin:

Well, I thought the environment/tutorial on the flash version was really cool. I don't know if these progs had stuff like that already in em or a groovy interface, but that would be a plus. Or maybe that ship has already celled.


Last edited by Guest on 02 Dec 2008 08:19:29 pm; edited 1 time in total
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