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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 11 Nov 2008 09:48:45 pm    Post subject:

I started working on a Donkeykong(jumpman) basic project for the 84 its my first big project
right now i am trying to find good character pics that arent to big
if anyone has any Ideas it would speed up the process
the one i have most need of is a donkeykong one (the one i have to work with is 36 by 42 pixels which is way to big)


Last edited by Guest on 11 Nov 2008 09:53:13 pm; edited 1 time in total
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 12 Nov 2008 01:44:11 am    Post subject:

Start with some stick drawings as a placeholder then write the code because the pictures will take roughly 5% of the total project.
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 12 Nov 2008 06:03:50 am    Post subject:

cjgone wrote:
Start with some stick drawings as a placeholder then write the code because the pictures will take roughly 5% of the total project.
[post="128654"]<{POST_SNAPBACK}>[/post]


thanks il do that
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 12 Nov 2008 07:21:12 pm    Post subject:

Well, I don't know what kind of DK size or style you had in mind, but I want to second cjgone's advice. Pixel art always turns out well if you just touch it up with minor improvements or redesigns over a long period. Overall, my advice to for starting any project is to just get the abstract ideas on paper (or paint). Doing just a little concept pixel art before-hand forces you to confront the tougher questions like: "How will it handle?" "What should my code be capable of?" The rest practically writes itself. Unless you get distracted by FPS's but that a whole different topic.
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 12 Nov 2008 07:32:40 pm    Post subject:

DigiTan wrote:
Well, I don't know what kind of DK size or style you had in mind, but I want to second cjgone's advice.  Pixel art always turns out well if you just touch it up with minor improvements or redesigns over a long period.  Overall, my advice to for starting any project is to just get the abstract ideas on paper (or paint).  Doing just a little concept pixel art before-hand forces you to confront the tougher questions like: "How will it handle?"  "What should my code be capable of?"  The rest practically writes itself.  Unless you get distracted by FPS's but that a whole different topic.
[post="128676"]<{POST_SNAPBACK}>[/post]


I wish it was that simple for me
nomater where i start it usualy ends the seme way
with a process i like to call programmer overload
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 12 Nov 2008 07:47:37 pm    Post subject:

Well, they say most authors write their endings first. Just to keep thing moving in the right direction.

Last edited by Guest on 12 Nov 2008 07:47:51 pm; edited 1 time in total
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 12 Nov 2008 08:17:27 pm    Post subject:

Im planing on doing some tests on the TI 89
testing what i cant remember.
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cjgone
Aw3s0m3


Active Member


Joined: 24 May 2006
Posts: 693

Posted: 13 Nov 2008 08:57:39 pm    Post subject:

Uh, break down large programs into smaller pieces and know that this kind of game actually takes quite a while to program. :P

No instant gratification. =(

If you feel a bit weighted by the over all project, start by programming smaller projects that use concepts from the bigger picture.. Oh yea, as i'm mentioning that using an outline helps a ton in programming too. :]

I think i've written an outline on most of the things i've been working on.


And you can always ask the community here if you have a question. Very Happy


Last edited by Guest on 13 Nov 2008 08:59:11 pm; edited 1 time in total
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GloryMXE7
Puzzleman 3000


Active Member


Joined: 02 Nov 2008
Posts: 604

Posted: 14 Nov 2008 06:15:35 pm    Post subject:

yea im thinking about starting with the homescreen then working my way to the graph screen cause the homescreen is what i do best
but rightnow i have to finish my other programs homescreen version first
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