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lafferjm
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Joined: 02 Aug 2006 Posts: 169
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Posted: 21 Sep 2007 08:47:32 pm Post subject: |
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I am going to make a game based off my current occupation, pushing carts. If i did it i do not know if i would do it from a supervisor/manager view, or the workers view. If i did it from the workers view i would have it so you would just go out and collect them and you would have strength and stamina that would determine just how good you would be able to do it. If i did it from the supervisor/manager view i would have it so you would hire the workers. The workers would get better the longer they worked. Then you also get a budget that you would have to work by, and you could use it to help the workers out.
Which view do you guys think i should do, supervisor/manager, worker, or two games one with each? |
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lordofthegeeks
Advanced Member
Joined: 13 Jul 2007 Posts: 280
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Posted: 21 Sep 2007 08:56:30 pm Post subject: |
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go for pick up the carts before cars hit them so its more of a arcade game.
also you could have it if the car hits you that you get squished of course
think frogger or pacman or a combo.
Last edited by Guest on 21 Sep 2007 09:14:20 pm; edited 1 time in total |
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lafferjm
Member
Joined: 02 Aug 2006 Posts: 169
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Posted: 21 Sep 2007 09:51:26 pm Post subject: |
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I don't know about getting squished and stuff but i had something like that in mind. Also Kerm posted a good idea on cemetech. He said start off as the cart pusher then you work and end up getting promoted to manager position. I think i am going to try to do it like that. |
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pugboy
Active Member
Joined: 11 Apr 2007 Posts: 544
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Posted: 21 Sep 2007 09:55:06 pm Post subject: |
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Good idea. What language is it in? |
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lafferjm
Member
Joined: 02 Aug 2006 Posts: 169
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Posted: 21 Sep 2007 09:56:42 pm Post subject: |
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Pure Basic |
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Harrierfalcon The Raptor of Calcs
Super Elite (Last Title)
Joined: 25 Oct 2006 Posts: 2535
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Posted: 21 Sep 2007 10:47:44 pm Post subject: |
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lordofthegeeks wrote: go for pick up the carts before cars hit them so its more of a arcade game.
also you could have it if the car hits you that you get squished of course
think frogger or pacman or a combo.
[post="113016"]<{POST_SNAPBACK}>[/post] Admittedly, that's a pretty good idea. I just might do something like that in ASM . |
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DigiTan Unregistered HyperCam 2
Super Elite (Last Title)
Joined: 10 Nov 2003 Posts: 4468
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Posted: 21 Sep 2007 11:48:41 pm Post subject: |
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I ran across this a few weeks ago:
* Bud Light's Cart Wrangler Tribute
Heh, anyway I like the idea of having strength/stamina points. Kind of make gamers decide whether to make several trips with a few carts, or a few trips with long trains of carts. |
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DJ Omnimaga http://i-lost-the-ga.me
Calc Guru
Joined: 14 Nov 2003 Posts: 1196
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Posted: 22 Sep 2007 11:51:42 am Post subject: |
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mhmm lol interesting idea, i would like a cart pusher racing game tho :D
and It's my current job too right now, altough I don't only push carts I do other stuff as well. |
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lafferjm
Member
Joined: 02 Aug 2006 Posts: 169
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Posted: 22 Sep 2007 01:05:03 pm Post subject: |
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DJ Omnimaga wrote: I don't only push carts I do other stuff as well.
I also do other things as well, like door greeting, maintenance, and stocking shelves. But anyway, I have thought of another minigame to add. You would have to drive to work and follow the speed limits and avoid other cars. If you were going to fast you could stand a chance of getting caught by a cop and having a high speed chase or pulling over for ticket. This minigame would influence whether or not you made it to work on time. One feature i do want to add with the cart pushing game is a rule that i currently have to follow. You can not push more than ten carts, if you get caught you get into trouble. I was thinking about adding it so that it might affect the yearly/30 day raise. |
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lafferjm
Member
Joined: 02 Aug 2006 Posts: 169
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Posted: 03 Oct 2007 09:14:12 pm Post subject: |
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Due to the fact that i got a D+ in my government class i will not be able to use a computer except for school work for three days. Because of this i will have plenty of time to work on this game. Expect updates and such at the end of my sentence :biggrin: . |
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JoostinOnline
Active Member
Joined: 22 Aug 2007 Posts: 559
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Posted: 03 Oct 2007 09:19:47 pm Post subject: |
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But you got a "+"! That is always good |
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alexrudd pm me if you read this
Bandwidth Hog
Joined: 06 Oct 2004 Posts: 2335
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Posted: 03 Oct 2007 10:40:22 pm Post subject: |
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Somehow I don't think 3 days of calculator programming was the intended response to a poor test grade. |
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AaroneusTheGreat
Advanced Member
Joined: 01 May 2007 Posts: 290
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Posted: 03 Oct 2007 10:53:56 pm Post subject: |
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This game actually sounds pretty cool, I was a little skeptical at first because of the title, "Cart Pusher". The first thing I though of was supermarkets and how tedious that could get on a busy day and then of homeless people pusing shopping carts filled with junk.
Either of those scenarios didn't really sound that appealing. But I like how you've sold the idea. It could end up being a pretty good game. Nice work so far.
(Hmm... the homeless guy version could be fun too... you could collect handouts and have to make a certain quota of money in the day. Collect donuts to bribe the cops to leave you alone, and avoid the crazy cat lady that wants to smack you with her humongous purse for being a lazy bum. Find broken radios and things to fix and pawn... I might have something here... ) |
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kermmartian Site Admin Kemetech
Calc Guru
Joined: 20 Mar 2004 Posts: 1220
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Posted: 04 Oct 2007 07:02:08 am Post subject: |
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alexrudd wrote: Somehow I don't think 3 days of calculator programming was the intended response to a poor test grade.
[post="113807"]<{POST_SNAPBACK}>[/post]
Funny, that's what we said on Cemetech too. |
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Adamant
Newbie
Joined: 28 Sep 2007 Posts: 42
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Posted: 05 Oct 2007 07:56:27 pm Post subject: |
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You should have varying levels. You could start off working on Sundays at midnight and occasionally bring in a basket here and there. Then you could move to the middle of the day and start having to dodge traffic while maneuvering a massive line of carts through that tiny entrance in the front of the store. On expert level, you would be required to shove those motorized carts up the incline they so easily came down in the first place and deal with the bastards who bring a cart from the WalMart 5 blocks away and leave it in your cart corral.
I feel for you, bro. |
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lafferjm
Member
Joined: 02 Aug 2006 Posts: 169
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Posted: 12 Dec 2007 09:28:01 pm Post subject: |
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I have made some progress on this game but not much. Most of the things that i have done have been drawn up on paper and need to be programmed in. Before i do this i have a couple of questions regarding what i should do.
First question: Would you(the player) prefer the game on the homescreen or the graphscreen?
Second question: How should i represent your line of carts? Should i use a line and if you push left you and the whole line move left, or have the carts turn sort of like they normally would, or should i just put a number in front of your character to represent your number? |
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