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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 03 Aug 2007 12:44:02 am    Post subject:

Omega, only because it's pretty much done. I just need some more people going over this to help me debug--I almost always miss something.

Some of you well know that I've been making a grayscale port of Block Puzzle, a simple Flash game. This is it.

And trust me, if you don't look at the readme, you'll be stuck on level one. You'll see why when you look at it.

For now, you can access all the levels--just start from the beginning anyways.

ANYWAYS....get it here.


Last edited by Guest on 03 Aug 2007 12:52:37 am; edited 1 time in total
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spandiv
-- Retired --


Active Member


Joined: 25 May 2003
Posts: 650

Posted: 03 Aug 2007 01:12:28 am    Post subject:

I hate to ruin your new game, but the same essential game was made by Brandon Green of SiCoDe way back in 2000. Your game still looks nice, though.
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 03 Aug 2007 01:20:08 am    Post subject:

Never thought it to be an original idea. Just thought it'd be kind of fun to make Smile. (It was, Razz)
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 03 Aug 2007 08:32:19 am    Post subject:

And those were mostly 83 games not 83+ games so he has made a game for a different platform.
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AaroneusTheGreat


Advanced Member


Joined: 01 May 2007
Posts: 290

Posted: 03 Aug 2007 08:57:37 am    Post subject:

I like puzzles a lot so code away HarrierFalcon, perhaps you'll make your block puzzle better than the others.

That gives me an idea, do you remember the Eternity II game being discussed in the open topic thread? Well I think that'd be a good game to try and create. Maybe I'll toy around with trying to port it to 68k.

I haven't gotten a chance to load VTI back onto this comp so when I do I'll give your game a whirl.
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 03 Aug 2007 11:05:41 pm    Post subject:

do you use xlib for grayscale or straight assembly? If you use the first I made an Omnicalc tutorial to make grayscale, which can be adapted for xlib use if you know how to use omnicalc sprite function alerady

I should really remake a new version of this tutorial though x.x
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 03 Aug 2007 11:52:02 pm    Post subject:

This is pure ASM...:confused:

Well, I'm not quite sure if you can use xLIB because in your tutorial it centered on an Omnicalc "interrupt"--I don't think xLIB can do that. But, I suppose if you updated the tutorial it'd make more sense Smile.
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spandiv
-- Retired --


Active Member


Joined: 25 May 2003
Posts: 650

Posted: 04 Aug 2007 01:31:31 am    Post subject:

TheStorm wrote:
And those were mostly 83 games not 83+ games so he has made a game for a different platform.
TI-Basic is cross-compatible between the TI-83 and TI-83+, and with some simple converting, you can play a TI-82 TI-Basic program on the TI-83+.

Last edited by Guest on 04 Aug 2007 01:40:36 am; edited 1 time in total
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Sting::Ray


Advanced Newbie


Joined: 03 Jul 2007
Posts: 57

Posted: 04 Aug 2007 05:32:23 pm    Post subject:

spandiv wrote:
TI-Basic is cross-compatible between the TI-83 and TI-83+, and with some simple converting, you can play a TI-82 TI-Basic program on the TI-83+.


But, (usually) you can't use a 83+ program on an 82.

Great game Harrierfalcon! Haven't found any bugs yet... Smile


Last edited by Guest on 04 Aug 2007 05:49:21 pm; edited 1 time in total
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 04 Aug 2007 05:46:40 pm    Post subject:

Hmph. I only packed on in, not 2, and Windows should have not let me put to same-named files in there...send the bigger one (it should be 8.11K).
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Sting::Ray


Advanced Newbie


Joined: 03 Jul 2007
Posts: 57

Posted: 04 Aug 2007 05:51:21 pm    Post subject:

It's working fine; I figured it out. Smile
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 04 Aug 2007 06:34:45 pm    Post subject:

Good. The other things I was going to ask you guys...

  1. Are the menu controls too sensitive? (OK, stupid question, w/e).
  2. Should I make it so that, in-game, it doesn't lag when you press keys?
  3. Should I spend another day or so making it SM itself to shave off ~1000 bytes?
  4. Anything wrong/you guys dislike about the graphics?
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Sting::Ray


Advanced Newbie


Joined: 03 Jul 2007
Posts: 57

Posted: 04 Aug 2007 07:17:13 pm    Post subject:

Harrierfalcon wrote:
Good.  The other things I was going to ask you guys...

  1. Are the menu controls too sensitive?  (OK, stupid question, w/e).

  2. Should I make it so that, in-game, it doesn't lag when you press keys?

  3. Should I spend another day or so making it SM itself to shave off ~1000 bytes?

  4. Anything wrong/you guys dislike about the graphics?



1. Yes, I think the menu controls are too sensitive.
2. I like it the way it currently is.
3. Yes! Very Happy
4. Nope, I like the graphics the way they are now.
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 04 Aug 2007 08:19:35 pm    Post subject:

That's what I thought. Thanks! I just thought that at higher sensitivities, you shouldn't have to hold down keys to make them register--easily fixable.

I just asked about the bytes, because its going to be a real pain in my neck to try and make it SM©...


Last edited by Guest on 04 Aug 2007 08:21:34 pm; edited 1 time in total
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Sting::Ray


Advanced Newbie


Joined: 03 Jul 2007
Posts: 57

Posted: 04 Aug 2007 08:55:28 pm    Post subject:

Yeah, the sensitivity sometimes had my menu controls completely, well, not under my control! 8)

If the SMC is too hard, you don't have to, the program size is just kinda daunting right now... Rolling Eyes
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spandiv
-- Retired --


Active Member


Joined: 25 May 2003
Posts: 650

Posted: 05 Aug 2007 01:25:55 am    Post subject:

Sting::Ray wrote:
spandiv wrote:
TI-Basic is cross-compatible between the TI-83 and TI-83+, and with some simple converting, you can play a TI-82 TI-Basic program on the TI-83+.

But, (usually) you can't use a 83+ program on an 82.
Who said anything about using a TI-83+ program on a TI-82? I thought it was obvious that porting a TI-83+ program to the TI-82 would be harder than the converse.
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Sting::Ray


Advanced Newbie


Joined: 03 Jul 2007
Posts: 57

Posted: 05 Aug 2007 08:42:58 am    Post subject:

I misread "between the TI-83 and TI-83+" to be "between the TI-82 and TI-83+"

Sorry; just my eyes playing tricks on me, it doesn't matter.
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