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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 06 Jul 2007 06:54:31 pm    Post subject:

Hey, Is there a prototype of the Enemy system we can play around with?
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 06 Jul 2007 06:56:41 pm    Post subject:

I'll set it up a prototype with 2-3 enemies this weekend.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 14 Jul 2007 07:16:27 pm    Post subject:

<Double Post>
I know I said I'd have it done really soon, and there is a sort of demo done already, but my calculator has gone missing and until I find it there will be no anything from me. Sorry Sad.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 16 Jul 2007 08:17:03 am    Post subject:

[goes crying in corner]
WAAAAAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!!
[goes and gets mop to clean corner]

Is there any code fragments at all?? like a computer backup that should happen every 2-4 days???????


[edit] I'll work on shooting


Last edited by Guest on 16 Jul 2007 08:17:26 am; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 16 Jul 2007 04:35:24 pm    Post subject:

There is no backup, I did the work on a long car ride. I'll look for it more today, if I find it we'll have the enemies up.
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bananaman
Indestructible


Calc Guru


Joined: 12 Sep 2005
Posts: 1124

Posted: 17 Jul 2007 02:07:57 pm    Post subject:

that is very sad for the enemy code and for your poor calculator. I hope it doesn't have to spend too many days w/o its bed.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 27 Jul 2007 05:32:28 pm    Post subject:

Well, I know I said I wouldn't be here for 2 weeks, but I was misinformed. I have today and tomorrow here, then It will be 1 week of no computers, no coding.

Since Super Speler Suddenly lost his calc, I did some futzing and developed a very basic Enemy system integrated with the code. Every time the screen is updated, the Program Enemy is called. Every 5 times, Something happens. In this case, The laser shoots.

Damage is also integrated and a fully functioning menu.

Enjoy.
[attachment=1827:attachment]
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 03 Aug 2007 10:13:06 pm    Post subject:

Update:
Super Speler is getting a new calc and is using an old ROM to start coding. This is not dead! hurrah!

I am back from camp

/ending updates
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 19 Oct 2007 08:48:54 pm    Post subject:

I have made a fake enemy. It right now is no different then a stationary block. but, it is all set up (in prgmACTION) for other enemies when they are implemented. Here is a screenie of it in action.

[attachment=1960:attachment]

It also shows that I got Gooses' minigame added in. It runs from archive.


no more from me for 2 weeks. Two words: Eagle Project.
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nitacku


Advanced Member


Joined: 23 Aug 2005
Posts: 408

Posted: 19 Oct 2007 09:25:52 pm    Post subject:

Dang! That's so sweet!
It looks like the engine is running really fast too.

As soon as I finish up Implicit, Protocol is next.
(Graphics are going to be so much easier :biggrin: )
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 19 Oct 2007 09:54:41 pm    Post subject:

Well, here's a list of the enemies that currently work:

1) Moves back and forth vertically (gonna add shooting power next)
2) Moves back and forth horizontally (gonna add shooting power next)
3) Moves randomly and through walls (good for puzzles with 'invisible' blocks)
4) 3x1 stationary (I can make it move, but it'd be too slow) spinning blade thingy (Like 000 then after a 3 cycles it switches from horizontal to vertical, the middle 0 has an 'eye' in it, shoot it twice and you kill the enemy)

Anything else you specifically want? If not I'll just make one after another.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 20 Oct 2007 09:05:23 pm    Post subject:

Here's a few Ideas:
One that moves really fast, and if you get too close, hits you with something.
One that doesn't move (gets in way), or moves really slow, and has lots of armor. Every now again, it attacks everything with in 1 square of it (like the EMP) and shoots a laser in all directions.
One that pops up in random locations with random laser beams (that come from nowhere), but only requires one hit to die.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 21 Nov 2007 07:10:53 pm    Post subject:

I'm beginning to think that enemies may not really be an option (unless someone here has any ideas).

Also, any thoughts on using isometric graphics in place of normal 2D ones? JFish on omnimaga was working on some pretty cool isometric stuff and I think it'd really make protocol stand out.
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