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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 15 Jun 2007 05:11:19 pm    Post subject:

Another thing that's wrong is that the bullets go right through the player's ship. I can't get it to recognize that it got shot.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 15 Jun 2007 05:11:27 pm    Post subject:

[font="courier new;font-size:9pt;line-height:100%;color:darkblue"]While K=0 and 1≠pxl-Test(R,42) and 1≠pxl-Test(R,62) and H≥pxl-Test(R,62) and H≥1 and R≤61

You need the Parenthases. This is only part of the problem though as you will see.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 15 Jun 2007 05:14:48 pm    Post subject:

Thanks.
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 15 Jun 2007 05:20:20 pm    Post subject:

I edit my earlier post, look at it.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 15 Jun 2007 05:32:32 pm    Post subject:

The last one that you suggested doesn't work, the text goes off the screen.
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 15 Jun 2007 07:56:21 pm    Post subject:

ok the use
Code:
:Disp "","text here
:Pause


Last edited by Guest on 15 Jun 2007 07:56:36 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 15 Jun 2007 10:07:33 pm    Post subject:

That will only work after a ClrScreen.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 16 Jun 2007 09:59:42 pm    Post subject:

Most of the first level is complete. The only thing left to do is to add a health bar and tweak it a little. @ Those who have played version one: I'm thinking of making another level, but don't know what it should involve. Suggestions would be welcome and appreciated.
Also, could someone PM me with how to get a video screenshot of my game?
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 17 Jun 2007 10:49:41 pm    Post subject:

I suggest that you first rearrange you code you should make a list of all you goto's/Lbl's and arrange them in a more orderly fashion.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 18 Jun 2007 07:41:00 pm    Post subject:

If you've looked at SR1 then you know that this one is a lot more organized. This one at least I have the Lbls going from A-A9, and then B.
I'll clean it up a lot before I release it. I probably won't post any updates until the second level is more-or-less finished. (It shouldn't take but a few hours(if that)to complete level 2 since there is only one enemy and the player.
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 18 Jun 2007 09:13:45 pm    Post subject:

Graeli wrote:
Also, could someone PM me with how to get a video screenshot of my game?
[post="108397"]<{POST_SNAPBACK}>[/post]


Did you get sufficient help?



How's progress?
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 18 Jun 2007 09:39:47 pm    Post subject:

Yep, thanks to you and baorder.
Progress would be fast if I had time to work on it, I have to work from 8-5 or later every weekday, and sunday is church. Tuesday is BSA, Wednesday is church, but tomorrow I should be able to work on it some.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 20 Jun 2007 04:26:56 pm    Post subject:

Got most of level 2 done, but right when the player starts the game they die in about 2 seconds. I can't figure out why. Any help would be appreciated.
P.S. I know that you go straight to level 2 (keeps me from having to play level one to test level two) You can play the whole game by deleting the [font="courier new;font-size:9pt;line-height:100%;color:darkblue"]Goto T
at the beginning, and yes I know the animation between levels is crappy.
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 20 Jun 2007 04:29:02 pm    Post subject:

Hm, that info would help if we had the code... Or the program.
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 20 Jun 2007 04:34:15 pm    Post subject:

:blush: Oops that might be a tad important mightn't it?
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 20 Jun 2007 04:49:05 pm    Post subject:

What does the real variable R do?
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 20 Jun 2007 05:03:28 pm    Post subject:

It controls the Y coordinate of the enemy's shot.
Edit: Never mind I found out what was wrong-1. I needed to eat/take a break, and 2. The starting Y coordinate was right on top of the enemy, making it impossible for either to shoot.
Thanks for looking though.


Last edited by Guest on 20 Jun 2007 05:40:34 pm; edited 1 time in total
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Graeli


Advanced Member


Joined: 21 Mar 2007
Posts: 420

Posted: 22 Jun 2007 04:12:43 pm    Post subject:

Here is a video of the first level. I won't be able to update this for 11 days or more (going to florida) I hope to be finished by then. Since we are going to be in the car for 2 days both ways then I believe I'll have plenty of time to work on it. Plus two or three people that are going have calcs that we can test it on.

Last edited by Guest on 22 Jun 2007 04:13:07 pm; edited 1 time in total
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Xphoenix


Elite


Joined: 04 Apr 2007
Posts: 756

Posted: 22 Jun 2007 04:41:07 pm    Post subject:


  • Is it supposed to kind of stop when you fire, and stop all other surrounding things?
  • "WELL DONE MEN, NOW LETS MAKE GOOD OUR ESCAPE"
    Um, am I the only one who is confused?


Last edited by Guest on 22 Jun 2007 04:41:28 pm; edited 1 time in total
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TheStorm


Calc Guru


Joined: 17 Apr 2007
Posts: 1233

Posted: 22 Jun 2007 04:46:07 pm    Post subject:

@1 Yeah I noticed that a while ago he should have all the movement in one loop, but instead he has it split up in a way I counldn't follow when i looked at the code.
@2 it makes some sence but yes it should be reworded.
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