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Xphoenix
Elite
Joined: 04 Apr 2007 Posts: 756
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Posted: 14 Jun 2007 09:27:18 pm Post subject: |
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luby wrote: I have a question. What does Softboiled do in the field?
[post="108205"]<{POST_SNAPBACK}>[/post]
Search Wikipedia for Blissey. Go to the bottom and click on "Blissey as a Bulbapedia entry" (Bulbapedia is the TIBD for pokemon). Click on learnset. Click on softboiled.
http://bulbapedia.bulbagarden.net/wiki/Softboiled_%28move%29
Bulbapedia wrote: The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
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Groene07
Member
Joined: 08 Jun 2007 Posts: 150
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Posted: 14 Jun 2007 09:50:42 pm Post subject: |
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question....If the game is 400k how will people play it? I have only 7 apps and no programs archived and i only have 346k free. ( I think the silver addition has more, but will the average calc. user be able to play?)
I wouldn't quickly delete my apps for a game (considering i have like doors CS6, Omnicalc, xLib, Periodic.....etc....
How much do you think optimization will take off. I mean the game looks great so far, I'm just worried it will suffer downloads come time it's ready if it takes up that muck space. *chatter* as I bet my fingernails in anticipation and worry.
Best of luck to ya, didn't mean to like depress you, sorry if so |
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Xphoenix
Elite
Joined: 04 Apr 2007 Posts: 756
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Posted: 14 Jun 2007 10:09:11 pm Post subject: |
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If it's turned into an app, Basic Builder will compress it. Make a program and make it into an app with Basic Builder--you'll see. |
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simplethinker snjwffl
Active Member
Joined: 25 Jul 2006 Posts: 700
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Posted: 14 Jun 2007 10:12:32 pm Post subject: |
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Xphoenix wrote: If it's turned into an app, Basic Builder will compress it. Make a program and make it into an app with Basic Builder--you'll see.
[post="108231"]<{POST_SNAPBACK}>[/post]
If the program is over 16348bytes, which is the minimum size of an app (and the size has to be a multiple of it, I think basic-builder adds to it to meet this size requirement) |
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DarkerLine ceci n'est pas une |
Super Elite (Last Title)
Joined: 04 Nov 2003 Posts: 8328
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Posted: 14 Jun 2007 11:03:16 pm Post subject: |
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Well it doesn't actually add to the program, but the size of an app is the number of "pages" it takes up, because you can't store data on the same page as an app is stored. So the program uses up the smallest number of pages it can fit on, even if it doesn't use the last page all the way, and so the size gets "rounded up" to the next multiple of 16384. |
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vuurrobin
Advanced Member
Joined: 09 Aug 2006 Posts: 428
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Posted: 15 Jun 2007 07:51:51 am Post subject: |
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so if you have a program of 17kb, it will make a 32kb app? thats a waiste of space. better optimise the programs
Quote: Bulbapedia is the TIBD for pokemon
I like www.serebii.net better. but thats just me
anyway, nice screens tifreak8x |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 15 Jun 2007 11:46:46 am Post subject: |
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Heh, thank you. :)
I am going to take some time tonight, and see about combining some of the routines, and get it intigrated into the rest of the game, and maybe make it so that the "move" option actually works. Once I get it all integrated, and the lil problem I mentioned a lil earlier fixed, I will make a screenshot showing it all in action. :)
Edit:
I had an idea to save several hundred bytes off the overall game... I am going to make the variables that run the menu border turned to a list, which would have 2 values as "hook points" (ie, the lower right corner) and then have it store the values of the left upper corner, and run the border drawing program. This might cuase a slight hesitation when drawing said border, but would be worth it.
Last edited by Guest on 15 Jun 2007 11:52:05 am; edited 1 time in total |
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luby I want to go back to Philmont!!
Calc Guru
Joined: 23 Apr 2006 Posts: 1477
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Posted: 15 Jun 2007 12:14:07 pm Post subject: |
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shave a few hundred off here, another gross or two there and we might get it to playable size! |
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TheStorm
Calc Guru
Joined: 17 Apr 2007 Posts: 1233
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Posted: 15 Jun 2007 12:38:13 pm Post subject: |
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I like the idea of saving vars by using a list but be carefull how much of that you do because it takes twice as long to store a number to a list than it does to store that same number to a var.
Last edited by Guest on 15 Jun 2007 02:18:07 pm; edited 1 time in total |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 15 Jun 2007 12:46:32 pm Post subject: |
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Well, I have 15 vars that are temp storage. So I am thinking about just saving to the 4 vars, I just got to make sure the values don't get interupted before the program gets to run.
I am editing things now, will see how well it works in a few minutes...
Edit:
The program works, so now to cut off hundreds of bytes of data. This also opens up the options I had previously dismissed as a possibility, by allowing a user to select up to 3 borders.
Last edited by Guest on 15 Jun 2007 01:15:52 pm; edited 1 time in total |
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brandonw
Advanced Member
Joined: 12 Jan 2007 Posts: 455
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Posted: 15 Jun 2007 01:51:35 pm Post subject: |
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TheStorm wrote: I like the idea of saving vars by using a list but be carfull how much of that you do becaus it take twice as ling to store a number to a list than it dose to store that same number to a var.
[post="108283"]<{POST_SNAPBACK}>[/post]
Why do people keep saying this? It's not true. If you store numbers to a REAL list, only the real part is stored. If you store numbers to a complex list, both the real and complex parts are stored. That's why they HAVE separate type bytes in the VAT for REAL and complex lists.
If you don't believe me, store six numbers to L1 and check the size in the Mem Mgmt/Del menu. You'll see it's 66 bytes (7 for the VAT entry, 3 for the name, 2 for the size bytes, and 9*6=54 for the six numbers).
Unless you're using complex numbers, in which case...oops, nevermind. |
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TheStorm
Calc Guru
Joined: 17 Apr 2007 Posts: 1233
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Posted: 15 Jun 2007 01:54:18 pm Post subject: |
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I was talking speed not size. You can test it yourself on an 84 and it will take longer.
I did it myself....
Code: :startTmr->A
:For(X,1,1000)
:1->B
:End
:checkTmr(A
returns 8
Code: :startTmr->A
:For(X,1,1000)
:1->L1(1
:End
:checkTmr(A
returns 12
Last edited by Guest on 15 Jun 2007 02:01:27 pm; edited 1 time in total |
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brandonw
Advanced Member
Joined: 12 Jan 2007 Posts: 455
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Posted: 15 Jun 2007 01:57:55 pm Post subject: |
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Sorry, I go all psycho when people say that about lists. Which you didn't do, I know, so...I guess that makes me psycho, too. |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 17 Jun 2007 12:53:09 am Post subject: |
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After editing out the line commands, and changing things to variables for 7 boxes, I have shaved off 915 bytes! :lol:
I will see about testing things out again in actual game play, and add a new selectable border. |
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bananaman Indestructible
Calc Guru
Joined: 12 Sep 2005 Posts: 1124
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Posted: 17 Jun 2007 08:17:38 am Post subject: |
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When someone tells me that their game is going to be 400K the first thing that comes to mind is the dedication it takes to program that all.
Once you're finished I'm sure the community would be more than willing to help you optimize some of you code for you. |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 17 Jun 2007 08:43:12 am Post subject: |
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luby wrote: I have a question. What does Softboiled do in the field?
[post="108205"]<{POST_SNAPBACK}>[/post]
Moves a bit of HP from Chansey / Blissey / Mew to another Pokémon. Very useful, since Chansey has a crapload of HP (up to 683 on generation 1). (Blissey can go up to 709 on Generation 3 ) |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 17 Jun 2007 12:19:05 pm Post subject: |
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New border for the awesome border system, enjoy! |
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Xphoenix
Elite
Joined: 04 Apr 2007 Posts: 756
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Posted: 17 Jun 2007 12:45:56 pm Post subject: |
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So you're going to have an option of choosing border?
Last edited by Guest on 17 Jun 2007 12:48:06 pm; edited 1 time in total |
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tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
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Posted: 17 Jun 2007 12:49:09 pm Post subject: |
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That is planned. I plan on adding to the Options menu. :)
Also, I would like to note the originals didn't have border changing, silver/gold did. Something that makes mine just a lil better |
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vuurrobin
Advanced Member
Joined: 09 Aug 2006 Posts: 428
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Posted: 17 Jun 2007 12:59:11 pm Post subject: |
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awesome job you did. this is going to be one hell of a game. |
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