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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 16 Apr 2007 11:14:19 am    Post subject:

Hmm, where to begin. Basically, I was driving along, and had this awesome idea for a game, based off of AOEII.

The system would be a Deathmatch. This would be set where you have "Drones" as military units ("hand to hand" combat), "Gunners" would be the equivalent to the Archers, and any other name one could come up with for other types of unit.

The buildings types would be:

Central Core - This is the main processing plant, equivalent to a Town Center, maintains life for 10 worker drones. Can have up to 3 on a map.

Drone module - This module allows for up to 15 Drones to be active

Gunner Module - This module allows for up to 10 Gunners to be active.

Etc

The concept is, the modules are the promary power source of the units. The more units, the weaker overall defense and life is, and the weaker the shield for the module is. If the module is destroyed, so to is all the units.

If anyone would be up to making a game like this in asm or c for either the z80 or the 68k, you would be a popular person. Razz
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 16 Apr 2007 01:30:01 pm    Post subject:

Hmmm...some good ideas might be:
-"hunters" (ranged unit good against gunners, has stealth detection)
-"assassins" (gunner with stealth)
-"sappers" (good against buildings)
-"infesters" (units that can sacrifice themselves to turn an enemy unit to your side)

Some nice buildings would be:
-"shield generators" (generates shielding for units and buildings in an area around them)
-"ion turrets" (disable target enemy units and cause a small amount of damage)
-"laser turrets" (cause a large amount of damage on one unit)
-"plasma turrets" (cause medium amount of damage in an area)
-"stealth detectors" (passively detect stealthed units in an area around them)
-"power cores" (produce power for buildings in an area around them, buildings under power have increased production)

Indeed, this would be very hard to make. Perhaps somebody with no projects can make such a game?
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