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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 31 Mar 2007 10:00:01 pm    Post subject:

http://www.ticalc.org/archives/files/fileinfo/361/36123.html

Right now, before I start on it, I want your opinions. Do you think I should continue this? Do you think it has potential? What else would you like to see in this game?

Some of the features for the 83+ version:

::Better menu
::Transfer power to systems
::Borg returns fire
::Your vessel has shields
::Your vessel can take damage
::Systems can be affected
::Targeting of Borg systems
::Disabling of Borg systems
::Disabling of your systems
::Regeneration of damaged systems
::Repair teams cause regeneration to speed up
::Same for Borg on Regeneration
::Anything else that I deem is missing from the game

Screenshots coming soon...
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 31 Mar 2007 10:55:08 pm    Post subject:

Nice idea, but I think you should finish Pokemon Purple first, since so many people want it. After that, you can post the screenshots Razz
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 01 Apr 2007 11:10:15 am    Post subject:

meh, I would like to get this completed, as it has been growing on my mind a lot lately. Besides, I have already started optimizing, and I am shaving chunks of code off...
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frenchcalc1
جان ألعريم


Active Member


Joined: 14 Mar 2007
Posts: 648

Posted: 01 Apr 2007 02:48:47 pm    Post subject:

You shoudl definitly continue on this project, it sounds great! Btw, I have always been a loyal fan of Star Trek Smile
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 01 Apr 2007 03:28:40 pm    Post subject:

Well, I would really appreciate it if you took a look at the game itself. This way, you can tell me anything you think needs added (besides the obvious things like the borg fighting back and what not... Razz )
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 04 Jul 2007 07:40:53 pm    Post subject:

Here is the current demo, sitting at version 0.3.

http://tifreakware.net/tifreak8x/startrek/...tartrek83pl.zip

Please let me know what you find. And play this on the SE calcs/emu, it is awesome fast.
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 05 Jul 2007 10:19:40 am    Post subject:

I get an Error: Undefined pointing to prgmZMI when I Try to view keys.

Edit: and prgmZST when I try to play


Last edited by Guest on 05 Jul 2007 10:21:41 am; edited 1 time in total
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 05 Jul 2007 10:42:41 am    Post subject:

issue resolved over IRC, he didn't let winzip finish unzipping the file. Razz
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 08 Jul 2007 09:20:24 am    Post subject:

Bug #1: Whenever I shoot the phasers, the pixel from which they shot from from my ship stays turned off
Bug #2: I cannot shoot phasers 3, 4, 7, and 8
Bug #3: I cannot shoot the AFT torpedo

Questions:

  • Is movement implemented yet? Because if it is, it's not working...
  • What advantages are there from rotating the ship?
  • Can't you cut down in the subprograms?
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luby
I want to go back to Philmont!!


Calc Guru


Joined: 23 Apr 2006
Posts: 1477

Posted: 08 Jul 2007 12:06:16 pm    Post subject:

Bugs #2 and #3 aren't bugs. You have to rotate the ship in order to fire them.
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tifreak8x


Elite


Joined: 27 Aug 2005
Posts: 956

Posted: 10 Jul 2007 09:29:28 pm    Post subject:

movement works just fine, you should have read the ingame help.

eventually, rotating the ship will allow you to spread damage across the different portions of the shields. Until then, it just allows you to fire different banks of weapons.

I am contemplating on what to cut down. Keeping things the way they are means a much faster response time in the game. Somethings will be consolidated, once I get that far.
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