This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's
Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.
Project Ideas/Start New Projects =>
Your Projects
Author |
Message |
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 31 Mar 2007 10:00:01 pm Post subject: |
|
|
http://www.ticalc.org/archives/files/fileinfo/361/36123.html
Right now, before I start on it, I want your opinions. Do you think I should continue this? Do you think it has potential? What else would you like to see in this game?
Some of the features for the 83+ version:
::Better menu
::Transfer power to systems
::Borg returns fire
::Your vessel has shields
::Your vessel can take damage
::Systems can be affected
::Targeting of Borg systems
::Disabling of Borg systems
::Disabling of your systems
::Regeneration of damaged systems
::Repair teams cause regeneration to speed up
::Same for Borg on Regeneration
::Anything else that I deem is missing from the game
Screenshots coming soon... |
|
Back to top |
|
|
Delnar_Ersike Lazy H4xx0r
Active Member
Joined: 24 Dec 2006 Posts: 578
|
Posted: 31 Mar 2007 10:55:08 pm Post subject: |
|
|
Nice idea, but I think you should finish Pokemon Purple first, since so many people want it. After that, you can post the screenshots |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 01 Apr 2007 11:10:15 am Post subject: |
|
|
meh, I would like to get this completed, as it has been growing on my mind a lot lately. Besides, I have already started optimizing, and I am shaving chunks of code off... |
|
Back to top |
|
|
frenchcalc1 جان ألعريم
Active Member
Joined: 14 Mar 2007 Posts: 648
|
Posted: 01 Apr 2007 02:48:47 pm Post subject: |
|
|
You shoudl definitly continue on this project, it sounds great! Btw, I have always been a loyal fan of Star Trek |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 01 Apr 2007 03:28:40 pm Post subject: |
|
|
Well, I would really appreciate it if you took a look at the game itself. This way, you can tell me anything you think needs added (besides the obvious things like the borg fighting back and what not... ) |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
|
Back to top |
|
|
luby I want to go back to Philmont!!
Calc Guru
Joined: 23 Apr 2006 Posts: 1477
|
Posted: 05 Jul 2007 10:19:40 am Post subject: |
|
|
I get an Error: Undefined pointing to prgmZMI when I Try to view keys.
Edit: and prgmZST when I try to play
Last edited by Guest on 05 Jul 2007 10:21:41 am; edited 1 time in total |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 05 Jul 2007 10:42:41 am Post subject: |
|
|
issue resolved over IRC, he didn't let winzip finish unzipping the file. |
|
Back to top |
|
|
Delnar_Ersike Lazy H4xx0r
Active Member
Joined: 24 Dec 2006 Posts: 578
|
Posted: 08 Jul 2007 09:20:24 am Post subject: |
|
|
Bug #1: Whenever I shoot the phasers, the pixel from which they shot from from my ship stays turned off
Bug #2: I cannot shoot phasers 3, 4, 7, and 8
Bug #3: I cannot shoot the AFT torpedo
Questions:
- Is movement implemented yet? Because if it is, it's not working...
- What advantages are there from rotating the ship?
- Can't you cut down in the subprograms?
|
|
Back to top |
|
|
luby I want to go back to Philmont!!
Calc Guru
Joined: 23 Apr 2006 Posts: 1477
|
Posted: 08 Jul 2007 12:06:16 pm Post subject: |
|
|
Bugs #2 and #3 aren't bugs. You have to rotate the ship in order to fire them. |
|
Back to top |
|
|
tifreak8x
Elite
Joined: 27 Aug 2005 Posts: 956
|
Posted: 10 Jul 2007 09:29:28 pm Post subject: |
|
|
movement works just fine, you should have read the ingame help.
eventually, rotating the ship will allow you to spread damage across the different portions of the shields. Until then, it just allows you to fire different banks of weapons.
I am contemplating on what to cut down. Keeping things the way they are means a much faster response time in the game. Somethings will be consolidated, once I get that far. |
|
Back to top |
|
|
|
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
»
Go to Registration page