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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 06 Jul 2007 03:37:59 pm    Post subject:

Really? ;)

I see hex tessellations. And those are subtle. [/no sarcasm]
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 22 Jul 2007 11:00:09 pm    Post subject:

That game is awesome! I just tried the version I found on Omnimaga, great job on this! I wish I could do that kind of stuff without asm libs Sad, my games always end up too huge or too slow Sad
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Delnar_Ersike
Lazy H4xx0r


Active Member


Joined: 24 Dec 2006
Posts: 578

Posted: 23 Jul 2007 04:44:03 am    Post subject:

xlibman wrote:
... my games always end up too huge or too slow Sad
[post="110459"]<{POST_SNAPBACK}>[/post]

That's what fellow forum members are for! Smile

I bet if you post some of your code on UTI, many of us will be able to help optimize it for speed, size, or both.
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 23 Jul 2007 08:15:36 am    Post subject:

the main problem is the amount of features that make the game big, as well as the lifetime. I hate to make the game like 2 hours long with only 2 features. I did basic and enhanced basic since middle 2001 and always prefered to push the amount of features to extreme, so at least people have games that are complete enough for a calc game.
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Harrierfalcon
The Raptor of Calcs


Super Elite (Last Title)


Joined: 25 Oct 2006
Posts: 2535

Posted: 23 Jul 2007 12:16:04 pm    Post subject:

Thanks xlibman! Admittedly, Metroid Pi has an awful lot of space-chomping features, so it probably can be beat in ~10 minutes if you know what you're doing...
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calc84maniac


Elite


Joined: 22 Jan 2007
Posts: 770

Posted: 24 Jul 2007 12:35:45 am    Post subject:

[offtopic]I optimized over 200 bytes off of this game. Very Happy Plus it's probably faster.[/offtopic]

Great game, finally tried it. Laughing
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