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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 23 Sep 2003 05:50:02 pm Post subject: |
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Okay, I'm making a game shark, currently it only has all of my save file titles, Halo 83.5, Pove vs. Digi, and Stardust, anyone else want to donate there games and give me what the vaiables are used for so they can have a section in my gameshark... the "NeoGame Shark" for TI-83 and 83plus! So far I have codes like inf. HP, ATT, DEF, Weak Enemies, lots of cash, and other crap that would be suitable for the game. Because average TI-gamers that don't know how to prog, really don't know what they're doing and they are constantly asking me to implement codes, I do. But I tell them to go my site and download the codesbut they are too lazy. So they don't really deserve them, but since I'm a nice guy, I decided to make a GS, no codes neccesary! |
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Flash Umpa Loompa
Member
Joined: 31 Aug 2003 Posts: 110
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Posted: 23 Sep 2003 07:27:14 pm Post subject: |
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your such a nice guy... i always hated those a gamesharks... back in the day there were cool, but when they came out on cd i could never delete all the 100s of useless games i never played, or save a few games it didnt have.
in turn, please dont make it come with a cd drive and a cd full of code on it |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 24 Sep 2003 03:44:45 pm Post subject: |
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if you made it assembly with an interrupt, then you could have it just edit the assembly programs values during the game |
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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 24 Sep 2003 03:54:55 pm Post subject: |
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That's a great idea, and I'm pretty sure I could do that... if only my precious TASM compiler worked.... |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 24 Sep 2003 03:58:23 pm Post subject: |
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the only thing is, you would need to know at what memory address they store the data... like what score defines to. |
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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 24 Sep 2003 04:06:10 pm Post subject: |
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But if I had the source I could figure it out. Right? Well, I know I could interpret, but I think I would need to know what exactly they defined everything as... urg. |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 24 Sep 2003 04:15:52 pm Post subject: |
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but that wouldnt be too hard, and you could store all of the info collected into an appvar! and you could allow them to add their own defines to that appvar it would be awesome! 999 lives in Mario! all someone would need to add one is the source of the program. |
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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 24 Sep 2003 04:43:20 pm Post subject: |
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okay, so can anyone get me that code and fix my compiler... |
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Flash Umpa Loompa
Member
Joined: 31 Aug 2003 Posts: 110
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Posted: 24 Sep 2003 06:37:18 pm Post subject: |
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i think it would be hard, since there are thousands of games out there. include something that you can make your own codes with, as in it will determine the life/lives/cash/ect and you input the number you want... but i dont know how possible that is... |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 25 Sep 2003 05:00:13 am Post subject: |
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Shall I move this to projects or asm? |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 25 Sep 2003 11:36:45 am Post subject: |
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ok, IF he is making it an interrupt driven thing, then it would probably be asm project lol |
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Darth Android DragonOS Dev Team
Bandwidth Hog
Joined: 31 May 2003 Posts: 2104
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Posted: 25 Sep 2003 12:58:54 pm Post subject: |
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you just want to be able to mod over another topic...
did my compiler help? |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 25 Sep 2003 01:08:02 pm Post subject: |
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Darth Android wrote: you just want to be able to mod over another topic...
Sorry? |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 25 Sep 2003 01:29:56 pm Post subject: |
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he was talking to me... lol but i said asm Project hehehe so i was saying, i dunno, ask Neostar |
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IntrnalDsK
Member
Joined: 23 Jun 2003 Posts: 103
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Posted: 25 Sep 2003 01:54:10 pm Post subject: |
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If it is interrupt, there would have to be a "Apply Codes" button like ON+A. Would this still work with BASIC programs? MirageOS doesn't... |
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Neostar
Member
Joined: 27 Jun 2003 Posts: 105
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Posted: 25 Sep 2003 05:43:30 pm Post subject: |
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It was going to be BASIC, but if I can do it in ASM... then it will have basic and ASM code, so it'll have a sub prog, for ASM game editing.... so urg... should it be moved to ASM? Nah, move it to projects... well... it doesn't matter... |
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tr1p1ea
Elite
Joined: 03 Aug 2003 Posts: 870
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Posted: 26 Sep 2003 12:01:35 pm Post subject: |
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Actually what you could do is have a 'searching mechanism' that would search the Ti's memory for certain values. It would work very well for unique values, but maybe it wouldnt work so well for stuff like lives. For example say your current score is '12432', you would then just search memory for that value. Once you find it, it is highly unlikely that this value would be duplicated anywhere else in memory so it is bound to be the correct address(even if it is duplicated, it wont be too often so a little testing will decipher which address is correct). However if you have '5' lives...and you search for '5' in memory, you will most likely find a whole lot of memory locations that store '5' (like thousands) for one reason or another. You will still come across the one you are looking for(where lives are stored) but you will have to sift though lots of others and do a bit of testing (and risk crashing the calc) to find it. But once you do find it you would just save it and everything will be great! .
Last edited by Guest on 26 Sep 2003 12:04:10 pm; edited 1 time in total |
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IntrnalDsK
Member
Joined: 23 Jun 2003 Posts: 103
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Posted: 26 Sep 2003 03:04:30 pm Post subject: |
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Instead of being like gameshark, it could be like game genie. Just input a code that says what to change and what to change it to, like:
4456H100 would put 100 (lives?) into 4456h. |
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Flash Umpa Loompa
Member
Joined: 31 Aug 2003 Posts: 110
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Posted: 27 Sep 2003 01:33:25 pm Post subject: |
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i remeber the good old game genies... they were great, i second that idea for the game genie |
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JesusFreak JesusFreak
Active Member
Joined: 17 Jun 2003 Posts: 537
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Posted: 27 Sep 2003 09:17:26 pm Post subject: |
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in the MirageOS they built in a kinda cheat, On + ENTER + Y=, GRAPH, WINDOW and it will spead up a game, but now since people found out, all the new games have an anti-cheat in them (thinking of bubble bobble, not the APP, Fpheonix, etc.)
but this might be off topic |
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