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Brazucs I have no idea what my avatar is.
Super Elite (Last Title)
Joined: 31 Mar 2004 Posts: 3349
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Posted: 22 Apr 2006 04:20:09 pm Post subject: |
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Topics:
- A game where you are constricted to a small space
- A game where you must avoid hitting something
Prize: An eBay shopping spree totaling $20!
Submissions: (you have until Monday night to vote)
Compiled Download: Click
Facts to consider before voting:
- Time it took the coder to finish
- Check out the source code if possible
- Program stability
- Aesthetics (looks)
- Boldness (using graph screen, AI, etc...)
- Be sure to test all of them before you vote.
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Program 1: Dodgem Ti 4
Language/Platform: z80 Basic
Finished in: 2 Hours, 02 Minutes, 22 Seconds
Download: Click
Placement:
Author: Something1990
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Program 2: Penalty
Language/Platform: z80 Basic
Finished in: 2 Hour, 17 Minutes, 19 Seconds
Download: Click
Placement:
Author: threefingeredguy (3FG)
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Program 3: Entomb
Language/Platform: z80 Basic
Finished in: 2 Hours, 51 Minutes, 59 Seconds
Download: Click
Placement:
Author: Weregoose
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Program 4: Vomp
Language/Platform: z80 Basic
Finished in: 2 Hours, 52 Minutes, 13 Seconds
Download: Click
Placement:
Author: Super_Speller
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Program 5: Capture
Language/Platform: z80 Basic
Finished in: 2 Hours, 59 Minutes, 27 Seconds
Download: Click
Placement:
Author: programmer_to_be (p2b)
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Program 6: Star Wars
Language/Platform: z80 ASM
Finished in: 3 Hours, 55 Minutes, 01 Seconds
Download: Click
Placement:
Author: Chipmaster
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Last edited by Guest on 25 Apr 2006 09:07:12 am; edited 1 time in total |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 22 Apr 2006 05:35:28 pm Post subject: |
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Whoever made Vomp, I will compile it for you. Then I'll upload it to Brazucs. Whoever made it, I think I know who too, don't post up here, "Thanks p2b." or something like that! Wouldn't want people to know. |
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elfprince13 Retired
Super Elite (Last Title)
Joined: 11 Apr 2005 Posts: 3500
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Posted: 22 Apr 2006 05:53:13 pm Post subject: |
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I *know* who made Dodgem TI 4.....and I wasn't even on IRC.....at all....at any point.... |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 22 Apr 2006 06:02:12 pm Post subject: |
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Something is wrong with the VOMP code. I have checked over and over. Will the owner of this game PM me please. When you press 2nd on "PLAY", you go back to the menu. |
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Brazucs I have no idea what my avatar is.
Super Elite (Last Title)
Joined: 31 Mar 2004 Posts: 3349
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Posted: 22 Apr 2006 06:02:52 pm Post subject: |
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No, I think you were in there for 5 seconds like an hour before the contest started
Good luck to everyone! |
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bananaman Indestructible
Calc Guru
Joined: 12 Sep 2005 Posts: 1124
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Posted: 22 Apr 2006 06:04:43 pm Post subject: |
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It would be simpler if Someone put them all in one zip so you don't have to download 5 different items. |
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Brazucs I have no idea what my avatar is.
Super Elite (Last Title)
Joined: 31 Mar 2004 Posts: 3349
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Posted: 22 Apr 2006 06:14:24 pm Post subject: |
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Not a bad idea... I'll do that now!
P.S. For being the only asm program finished, Star Wars is automatically in the finals.
Also, congratulations to Darkerline for attempting an asm program.
Last edited by Guest on 22 Apr 2006 06:26:23 pm; edited 1 time in total |
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antihaxer
Newbie
Joined: 16 Mar 2006 Posts: 44
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Posted: 22 Apr 2006 07:12:49 pm Post subject: |
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Good job all. I liked the antisnake and capturing the x's the best. |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 22 Apr 2006 07:17:50 pm Post subject: |
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Yeah. I liked the antisnake one too. You liked capture the x's? I thought it was a bit, plain. |
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axcho
Active Member
Joined: 09 Nov 2004 Posts: 555
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Posted: 22 Apr 2006 07:33:58 pm Post subject: |
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I also made an assembly game, but I didn't finish. I spent a couple of hours debugging the movement code, after the original deadline...
I have not yet mastered the art of making a game in only a few hours. Of course, it didn't help that I started an hour late. |
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chipmaster
Active Member
Joined: 21 Sep 2005 Posts: 601
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Posted: 22 Apr 2006 07:37:30 pm Post subject: |
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Yea, making an ASM game in 4 hours is hard. I have a massive headache from attempting the undertaking. I guess it's no secret whose program StarWars is, but I fixed my error after looking for it for 3 hours. I had left out one little line of code. It's so frustrating!!! I think Brazucs is going to post the fixed version of StarWars because we can't vote for it anyways. |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 22 Apr 2006 07:43:26 pm Post subject: |
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I think you did pretty good. I haven't downloaded the game yet, but it was an awesome undertaking. Congratulations ChipMaster! |
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chipmaster
Active Member
Joined: 21 Sep 2005 Posts: 601
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Posted: 22 Apr 2006 08:08:07 pm Post subject: |
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Don't download the above version unless you want to crash your calc. Wait until Brazucs uploads the fixed version before you play it And thanks Programmer_To_Be
Last edited by Guest on 22 Apr 2006 08:15:28 pm; edited 1 time in total |
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antihaxer
Newbie
Joined: 16 Mar 2006 Posts: 44
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Posted: 22 Apr 2006 10:47:46 pm Post subject: |
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I dont understand the dodge game..... |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 22 Apr 2006 11:01:39 pm Post subject: |
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You have to move the sign on the very left up and down so you don't get hit by the moving things.
EDIT: The game VOMP is currently undergoing some problems. The maker of the game will be trying to fix this soon.
Last edited by Guest on 22 Apr 2006 11:29:01 pm; edited 1 time in total |
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Brazucs I have no idea what my avatar is.
Super Elite (Last Title)
Joined: 31 Mar 2004 Posts: 3349
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Posted: 23 Apr 2006 12:32:19 am Post subject: |
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chipmaster wrote: Don't download the above version unless you want to crash your calc. Wait until Brazucs uploads the fixed version before you play it And thanks Programmer_To_Be [post="76611"]<{POST_SNAPBACK}>[/post] Done
Sorry for taking so long, I had to go out. |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 23 Apr 2006 12:45:02 am Post subject: |
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Alright. Can't wait to download it.
/me hurries off to download StarWars |
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leofox INF student
Super Elite (Last Title)
Joined: 11 Apr 2004 Posts: 3562
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Posted: 23 Apr 2006 03:47:11 am Post subject: |
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Dodgem Ti 4
Slick looking menu's, but rather slow gameplay.
Basic Penalty
Not the fastest game ever, but the snake reacts almost instantly. Nice how you can move in 8 directions, like Uncle Worm.
Entomb
Original, never seen something like this before. I wasn't really captured by the game though.
Vomp
Not tested, too lazy to type over all the code :P
Capture
A classic, but with a twist. The number of moves is largely dependent on luck though?
Star wars
Nice to see an ASM game, but it's very slow for assembly. Frameskip maybe? |
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chipmaster
Active Member
Joined: 21 Sep 2005 Posts: 601
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Posted: 23 Apr 2006 09:03:28 am Post subject: |
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About Starwars, I intentionally slowed it down a bit. My intent was to have it go faster an faster, but I forgot to do it. I'm going to add that in and fix the hit detection.
Edit: I know why its slow! I used bcall(_grbufcpy) instead of ifastcopy to update the screen
Last edited by Guest on 23 Apr 2006 09:27:17 am; edited 1 time in total |
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programmer_to_be Jesus is my Lord and Saviour.
Elite
Joined: 07 Feb 2006 Posts: 755
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Posted: 23 Apr 2006 11:42:25 am Post subject: |
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Cool, can't wait for the final version. Well, the one with hit-detection. :lol:
I liked all the programs too. What was the twist in Capture? I didn't notice the twist. Also, the luck part with the moves will drive someone crazy if they really want a high score and they are unlucky!
Last edited by Guest on 23 Apr 2006 12:28:13 pm; edited 1 time in total |
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