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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 01 Sep 2003 04:58:47 pm    Post subject:

um, and maybe if the string was an encrypted thing of something with the program name and size and some random line nobody would be able to pretend thier program is a UTI one?

That's another good Basic argument. I want all programs, and therefore all platforms to use the same screen. That's a good reason why we shouldn't use ASM. I'll try to work on a few.

Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
There will never be more more ninjas!
Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad


Last edited by Guest on 01 Sep 2003 05:02:06 pm; edited 1 time in total
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Toksyuryel
Crimson Dragon Software


Elite


Joined: 14 Jun 2003
Posts: 880

Posted: 02 Sep 2003 05:26:23 pm    Post subject:

I'm still open to designing a UTI splash screen, if anybody still cares.

Evil or Very Mad Evil or Very Mad
Maybe not more, but what about less?
Evil or Very Mad Evil or Very Mad
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IntrnalDsK


Member


Joined: 23 Jun 2003
Posts: 103

Posted: 02 Sep 2003 08:16:31 pm    Post subject:

I think that splash screens add a more professional look to games that you play, like when you used to see that Konami logo everywhere.
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KD5YTX


Advanced Member


Joined: 03 Aug 2003
Posts: 306

Posted: 02 Sep 2003 08:44:15 pm    Post subject:

A BASIC splash would be OK, but if you are going to use the smae splash for all UTI progs, why not just have an external prog for the splash, and if you are using an external prog, why not let it be ASM?

Evil or Very Mad Evil or Very Mad Evil or Very Mad
The ninjas are feeling so... Violated...
Evil or Very Mad Evil or Very Mad Evil or Very Mad
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IntrnalDsK


Member


Joined: 23 Jun 2003
Posts: 103

Posted: 03 Sep 2003 05:15:33 am    Post subject:

You have a point there. If you wanted, you could even do it like this to look (mabey) less cluttered:


PRGM:GAME
:Goto SS
:Lbl S
:Stuff <-Game goes here
:Lbl SS
:Asm(0123456789ABCDEFC9)
:Goto S

ASM programs can do:

.db 0123456789ABCDEFC9
and on with code.
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 04 Sep 2003 08:04:58 pm    Post subject:

why not? for those of us who don't program for the 83+.
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 05 Sep 2003 07:57:00 am    Post subject:

IntrnalDsK wrote:
You have a point there. If you wanted, you could even do it like this to look (mabey) less cluttered:


PRGM:GAME
:Goto SS
:Lbl S
:Stuff <-Game goes here
:Lbl SS
:Asm(0123456789ABCDEFC9)
:Goto S

ASM programs can do:

.db 0123456789ABCDEFC9
and on with code.

I think this looks less cluttered:

PRGM:NOTGAMEBECAUSEEVERYBODYUSESTHAT
:Asm(0123456789ABCDEFC9)
:Stuff <-Game goes here
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KD5YTX


Advanced Member


Joined: 03 Aug 2003
Posts: 306

Posted: 05 Sep 2003 05:30:18 pm    Post subject:

Wouldn't you want the outside prog called when the main prog ends? And what is with this whole ":Asm(0123456789ABCDEFC9)" thing?

Evil or Very Mad Evil or Very Mad Evil or Very Mad
Pinko red commie fascist bulldog? Why thank you. It is the ninja way.
Evil or Very Mad Evil or Very Mad Evil or Very Mad
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 05 Sep 2003 08:13:43 pm    Post subject:

Not if it's a splash screen, but yes if it's the credits screen.
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Toksyuryel
Crimson Dragon Software


Elite


Joined: 14 Jun 2003
Posts: 880

Posted: 08 Sep 2003 08:01:26 pm    Post subject:

KD5YTX wrote:
Wouldn't you want the outside prog called when the main prog ends?

The whole point of a splash screen is to be the first thing the user sees. Putting it at the end is moronic. Someone ask me for a splash screen. I'm dying to make more Laughing
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62 52 53 53
Formerly known as 62 52 53 53


Active Member


Joined: 30 May 2003
Posts: 607

Posted: 10 Sep 2003 07:29:58 pm    Post subject:

how about people make a bunch and then we choose? Let's quit this discussion and start making them. It's sort of like the logo and stuff. If we don't start making them we'll never get done.
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Toksyuryel
Crimson Dragon Software


Elite


Joined: 14 Jun 2003
Posts: 880

Posted: 10 Sep 2003 09:31:33 pm    Post subject:

Here's what I'll do: I'll make three of 'em: One simple, one cool looking, and one that's just WAY overboard.
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 11 Sep 2003 01:09:57 pm    Post subject:

now these are crap basic games but here's what i use im my progs
http://freewebs.com/robophoenix/pong2.gif
http://freewebs.com/robophoenix/hangman2.gif
linking doesnt work, so you'll have to type them in manually, sry
just watch them.
hangman is being moved to the graphscreen btw


Last edited by Guest on 11 Sep 2003 01:11:17 pm; edited 1 time in total
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Toksyuryel
Crimson Dragon Software


Elite


Joined: 14 Jun 2003
Posts: 880

Posted: 29 Sep 2003 10:23:26 am    Post subject:

Here's my Crummy Splash Screen(tm):

Code:
For(A,0,24
Text(A,30,"UNITED-TI
End
For(A,90,26-1
Text(30,A,"PROGRAMMING
End

There ya go.

EDIT: Random revival of the week(tm) (happy arcane?)


Last edited by Guest on 06 May 2004 01:43:16 pm; edited 1 time in total
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 05 May 2004 05:00:42 pm    Post subject:

Random doublepost of the month...

And you could just do :"UNITEDTI.ORG at the end: faster, smaller, and no Done message.
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