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Bryan Thomas
Outer Limit Software


Advanced Member


Joined: 20 May 2003
Posts: 298

Posted: 20 Aug 2003 12:13:29 am    Post subject:

Ok here is my perdicament. Im helping my friend on a project. And its a game that requires a level editor. Now, basically its a very complex system that he used for a level, since basic cant scroll he has frames. He wants 9 frames per level. At first I told him that I would make the level editor insert the cordinates for each line into a list. However the lists ARE MASSIVE.

So I had this idea to store the numbers for 2 or three lines into one big digit and fit that number into on list cell then some how access each number individually to draw the level. Thus saving memory.

However I havent programmed ti-83 BASIC for a while now and my brain is fried. I just cant figure out a way to make this work. Should I somehow store it into a big long string then substring it? or should I convert a list variable to a string then substring it? lol. I so how do I do it Im drawing a blank on how to make this work.

Please if you have an ideas post the,... Thanx alot.

Bryan Thomas
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NETWizz
Byte by bit


Bandwidth Hog


Joined: 20 May 2003
Posts: 2369

Posted: 20 Aug 2003 04:49:22 am    Post subject:

Go with strings.

You will need a # to string generator too. I have made one.

I am saying to go with strings because it will be fast and provide a huge amount of storage.

Also, if your only problem is storing coordinates, that is easy.

12->A
13->B

(A,B) represent one coordinate

while iPart(B)
.1B->B
End

A+B->C

C will be 12.13; thus, you have combined two coordinates into one quick.

If you really want to combine 4 into one, it will be more complicated.

I do not know how to write it off the top of my head, but I can figure it out, also, it will be slower.

I will get back to this topic tomorrow.


Last edited by Guest on 20 Aug 2003 06:54:47 am; edited 1 time in total
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