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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 22 Dec 2005 06:26:48 am    Post subject:

I believe it was Weregoose that tested overlapping characters.

Code:
Text(‾1,0,0,4
StorePic 1
Text(‾1,0,0,2
RecallPic 1


Last edited by Guest on 22 Dec 2005 06:27:40 am; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 22 Dec 2005 04:24:44 pm    Post subject:

K, the game is half graphics half text now.

I'm working on "charge" program. You have a time limit based on the ammount of people you have charge. You go into a side scrolling graphics screen and jump over the holes that appear as you run. The longer the distance you run compared without falling into the holes the more of your men survive the enemy onlaughut. Then it calculates by the ammount of men you have how much men you kill.

Mini games for combat? Stupid of good?

Will the menu labels in the main program have a significant effect on minigame speed? There's no lables there?

Quote:
If you've already made a text game like Radical Pi's then I think you're ready to move on to Basic graphics.


Before I came to this site I made several graphics based small games. Only two text games.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 22 Dec 2005 04:58:05 pm    Post subject:

So wait, so long as you have people, you're still in the game? I don't get what you're trying to say.

Mini games are always fun. DDR :biggrin:
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 22 Dec 2005 06:16:43 pm    Post subject:

Basically, each attack command has a different minigame. The details aren't quite done yet with that part.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 22 Dec 2005 06:19:04 pm    Post subject:

Couldn't someone essentially beat the game easily by playing only the minigame they're good at? That wouldn't be too fun.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 22 Dec 2005 08:00:24 pm    Post subject:

But the calc controlled enemy would attack you with a minigame you're not good at.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 22 Dec 2005 10:08:59 pm    Post subject:

Quote:
But the calc controlled enemy would attack you with a minigame you're not good at.


Exactly! To prevent your troops from dying you have to complete one of the random mini-games.

Also, the minigames are really helping me with graphics design, I created a pretty strait-foward but awsome sprite using O and Pi.
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Lunar Wolf Demon


Advanced Newbie


Joined: 11 Apr 2005
Posts: 58

Posted: 23 Dec 2005 09:27:43 am    Post subject:

:angry:Let me see... minigames!? And you ridicule my idea!!!!!!
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Dec 2005 01:54:24 pm    Post subject:

Is this still the deadline date? I want to test both games.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 23 Dec 2005 03:54:28 pm    Post subject:

yes, the deadline is after the brake.

First minigame: Charge.

The for loop will fluctuate in the final design based on how many soldeirs you use and what kind of soldeirs you use.


Code:
1->M
AxesOff
ClrDraw
PlotsOff
"TTTTTTTTTTTTTTTT"->Str1
2->A
For(X,1,200)  //This is the before mentioned for loop.
Text(12,80,X
Text(1,80,A
If sub(Str1,A+8,1)+" "
Then
Text(-1,1,1,"U Fell In!"
X+50->X
End
Text(-1,1,1," "
Text(48,50,"Pi symbol"
Store Pic 1 //Thanks Radical Pi
Text(46,51,"O"
RecallPic 1
Text(-1,39,50,"   "
Text(-1,55,2,sub(str1,A,15
getkey->k
A+(k=26)->A
1->F
If K=25
Then
Text(47,48,"           "  //not sure of exact ammount of spaces needed when writing, will fix later.
Text(49,50,"            " //Same as before
Text(39,50,"Pi Symbol"
StorePic 1
Text(37,51,"O"
Recall Pic 1
2->F
A+2->A
End
If K !=0
For(G,1,F)
randInt(M,100-> Pheta
If Pheta<3 //Heart! lol!
Then
Str1+" "->Str1
3->M
Else
Str1+"T"->Str1
1->M
End
If F=2
Text(-1,55,2,sub(str1,A,15
End
End
DelVar Str1


First mini-game!

Obviously not complete, I don't really need help with optimization, There's no end quotes and such on my calculator.

Just an example of my programming style.

I'm also going to add a mini-game section to my main menu!

Also, I plan on making the main program part of MirageOS but to end confusion I don't want all 7 programs to be shown there, would it work if I put :: in only the main game?


Last edited by Guest on 23 Dec 2005 03:56:22 pm; edited 1 time in total
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 23 Dec 2005 04:36:47 pm    Post subject:

I love the sprite, but I hope this is nowhere near final version minigame:

ERR:SYNTAX
ERR:INVALID DIM
ERR:OVERFLOW
Those are just the ones from the last five minutes. It also ate some RAM.

Suggestion: Don't start a loop with If, because when condition is false, the loop doesn't start, which leaves a nice little End to deal with that shouldn't be there.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 23 Dec 2005 05:31:52 pm    Post subject:

Thanks, I was having that problem lol.

No this is the "Rough Sketch" of the minigame. I'm devoting the rest of the week end to this minigame accually.

Any advice for a mini-game that is archery themed minigame?
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 23 Dec 2005 05:34:37 pm    Post subject:

Quote:
Is this still the deadline date?

Sorry but no...

When my calculator broke I week ago and I needed to buy a new one we decided to use the cristmas brake.
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 23 Dec 2005 05:42:34 pm    Post subject:

Sounds like you're making good progress. And yay!! I can emulate an 83+ on VTI now! :biggrin: I'll test it ASAP :biggrin:

edit: Well, I can emulate basic i think.


Last edited by Guest on 23 Dec 2005 06:09:26 pm; edited 1 time in total
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 23 Dec 2005 05:56:22 pm    Post subject:

BTW When you got the overflow, did you goto or quit? Also how can I do that part without the if for loop?
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 23 Dec 2005 06:08:28 pm    Post subject:

If the loop should only be done when the condition is true, put the entire loop in an If Then.. End block.
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 23 Dec 2005 09:31:12 pm    Post subject:

Ok, I thanks so much!

Did anyone have an idea for archery thered minigame?
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Liazon
title goes here


Bandwidth Hog


Joined: 01 Nov 2005
Posts: 2007

Posted: 23 Dec 2005 10:08:34 pm    Post subject:

Choose a trajectory to aim at a target. Windspeed and pull affect the result?
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Super Speler
Super Awesome Dude


Calc Guru


Joined: 28 Nov 2005
Posts: 1391

Posted: 29 Dec 2005 05:52:21 pm    Post subject:

That wouldn't be all that fun... no offense I just hate science.
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Radical Pi


Advanced Member


Joined: 23 Nov 2005
Posts: 455

Posted: 29 Dec 2005 06:55:32 pm    Post subject:

Without science we wouldn't have the z80!

Minigame idea: use the arrow keys to stay onscreen while the background scrolls away.
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