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TI-BASIC
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Ben Trettel
Member
Joined: 17 Jul 2003 Posts: 153
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Posted: 08 Aug 2003 06:38:22 pm Post subject: |
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I've been working my RPG "Final Conflict" for a while. It's looking pretty good now. It's game engine is compete, and I'm starting to work on the battle and item system now. I'm doing well, except that I have a question. How should I calculate Power and Defense gained at a level up? Should I make it so that every level you gain a certain or random within certain bounderies? Or should I make it so that you gain a bit more than last time each time? |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 08 Aug 2003 06:41:59 pm Post subject: |
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Ben Trettel wrote: Should I make it so that every level you gain a certain or random within certain bounderies?
Jup. |
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omni
Member
Joined: 14 Jun 2003 Posts: 115
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Posted: 11 Aug 2003 06:09:12 pm Post subject: |
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"Should I make it so that every level you gain a certain or random within certain bounderies? "
That would probably be easiest, just use the randInt command.
P.S. Off topic: How do you use the QUOTE button and the CODE button above the box that you type your message in? |
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Arcane Wizard `semi-hippie`
Super Elite (Last Title)
Joined: 02 Jun 2003 Posts: 8993
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Posted: 11 Aug 2003 07:02:54 pm Post subject: |
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omni wrote: P.S. Off topic: How do you use the QUOTE button and the CODE button above the box that you type your message in?
QUOTE:
[quote=<name>,<date: mmm dd yyyy>, <time: hh:mm am/pm>] <text you want to quote> [/quote]
OR:
[quote] <text you want to quote here> [/quote]
EXAMPLE:
[QUOTE=omni,Aug 12 2003, 01:09 AM]P.S. Off topic: How do you use the QUOTE button and the CODE button above the box that you type your message in?[/QUOTE]
CODE:
[code] <your code goes here> [/code]
EXAMPLE"
[code]
For(X,1,1000
Disp "X=",X
End
[/code]
Last edited by Guest on 11 Aug 2003 07:05:14 pm; edited 1 time in total |
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Ben Trettel
Member
Joined: 17 Jul 2003 Posts: 153
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Posted: 12 Aug 2003 07:05:39 am Post subject: |
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I've nearly done making some levels to test the engine. I've barely started the battle system. It will be done eventually. Hopefully before I go to some Boy Scout camp next week. |
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yugniht
Member
Joined: 29 May 2003 Posts: 167
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Posted: 12 Aug 2003 01:22:10 pm Post subject: |
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You're going to camp this late in august?!? I didn't know they still had it going on now. School starts in two days for me (august 14). |
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Ben Trettel
Member
Joined: 17 Jul 2003 Posts: 153
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Posted: 12 Aug 2003 03:29:32 pm Post subject: |
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I still have something like 2 weeks until I go to school. I don't even have any of the things I need for school, except for my calcs and a old binder.
I would have an animated screenshot of this, but VTI doesn't support flash, and I use OmniCalc. I guess that I'll ave to wait until that other sprite prog comes outs. |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 12 Aug 2003 05:36:51 pm Post subject: |
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if u know asm well, then u could make an app to make ur program... then use vti v.3 and load omnicalc, and ur new app, run the app, then run ur prog! but if not, then i dunno what to tell u... |
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Ben Trettel
Member
Joined: 17 Jul 2003 Posts: 153
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Posted: 12 Aug 2003 07:37:35 pm Post subject: |
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If I knew ASM, I would have made it in it. I tried to learn ASM several times, but I stopped each time. I just didn't have enough time to keep learning it.
There is a VTI v3? I'll have to find it(looks at Rusty Wagner author profile). Found it. Someone probably made a program to do something like you said. I'll look for it.
When will that sprite program be finished? I would like to try it. |
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Adm.Wiggin aka Tianon
Know-It-All
Joined: 02 Jun 2003 Posts: 1874
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Posted: 12 Aug 2003 08:00:30 pm Post subject: |
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well, not sure exacly... but it might be soon.... |
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