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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 09 Oct 2005 05:25:33 pm    Post subject:

File Name :: Spider Trap
Author :: elfprince13
Category :: Ti-83plus Basic Games
Screenshot :: [img]http://www.unitedti.org/index.php?act=downloads&do=imgss&id=99[/img]
Description ::
A fun action/puzzle game where you attempt to trap the spider before it escapes into the floor boards

View File
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 09 Oct 2005 07:15:53 pm    Post subject:

Does this require any external asm apps/libs?

It ticks me off when people don't mention that you need omnicalc or xlib or whatever, although I can't speak for anyone else other than myself.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 09 Oct 2005 07:22:11 pm    Post subject:

It requires no libs as far as I can tell, but it isn't TI-83- compatible.

I'll try to put that information in about files if it isn't provided in the future.


Last edited by Guest on 09 Oct 2005 07:22:36 pm; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 09 Oct 2005 07:47:49 pm    Post subject:

it requires no libs.
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 09 Oct 2005 08:29:21 pm    Post subject:

wow look nice, at first I though it required omnicalc due to the sprites but I assume you use your no lib sprite techniques Smile
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 10 Oct 2005 07:39:37 am    Post subject:

yup...I plan to add support for external levels soon.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 10 Oct 2005 02:58:33 pm    Post subject:

Kevin wrote:
wow look nice, at first I though it required omnicalc due to the sprites but I assume you use your no lib sprite techniques Smile  [post="58230"]<{POST_SNAPBACK}>[/post]
That's right. Go pure basic!

I should make another game sometime soon (for example, for my joining UTI anniversary) before I get to work for real on the contest.


Last edited by Guest on 10 Oct 2005 06:53:30 pm; edited 1 time in total
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elfprince13
Retired


Super Elite (Last Title)


Joined: 11 Apr 2005
Posts: 3500

Posted: 10 Oct 2005 08:59:56 pm    Post subject:

Speaking of the contest....I mean whoops we can't.... I just had an idea that will require some serious recoding, but that should half my program size.

Anyway thanks. I have recently realized the while Asm libs are great they usually aren't necessary (unless you want good greyscale sprites). Basic can create all kinds of sprite sizes using the two different size fonts and they can be any width. zyou'll notice that I deliberately made the sprites for this the same size as homescreen characters...
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