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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 23 Sep 2005 04:56:15 am    Post subject:

File Name :: CharGrab 2.0
Author :: Supergoose
Category :: Ti-83plus Basic Utilities
Screenshot :: [img]http://www.unitedti.org/index.php?act=downloads&do=imgss&id=96[/img]
Description ::
Contains an additional 64 characters for use in Basic programs.

[2nd] or [ENTER] - Add Character

[CLEAR] - End Selection and Quit

Added a feature: You can now select multiple characters per each run of the program—limited only by memory available. Excessive characters are scrolled away to show the new ones.

Updated Fri, Sep 23 2005 3:38 pm

View File
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DJ Omnimaga
http://i-lost-the-ga.me


Calc Guru


Joined: 14 Nov 2003
Posts: 1196

Posted: 23 Sep 2005 08:02:25 am    Post subject:

can we have the @, #, $, % and & characters as well?
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 23 Sep 2005 08:50:24 am    Post subject:

I asked the same question before making this program, and learned that it can't be done without Assembly.

Those tokens are probably reserved for the internal activity of the calculator.
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Jutt


Advanced Newbie


Joined: 27 Jun 2004
Posts: 94

Posted: 23 Sep 2005 02:56:28 pm    Post subject:

They work perfectly on my 84+. And in the TI Progam Editor you can even find a those chars in the TI83+ Function tree...

Also I wonder which chars you can actually get; I've Attached a pic with all I have currently in a Basic prog. Does anyone have any others?

Blue chars are accessible through the TIOS, green are hidden chars and the red ones I don't have (yet?).
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 23 Sep 2005 03:40:03 pm    Post subject:

Are you sure about the last two characters? CalcSys disagrees with you...
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Rezek
Better Than You


Calc Guru


Joined: 24 Apr 2005
Posts: 1229

Posted: 23 Sep 2005 03:58:45 pm    Post subject:

Why the heck is the screenshot pic suddenly transparent? I hope all aren't like this now; it was much better the other way...
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Jutt


Advanced Newbie


Joined: 27 Jun 2004
Posts: 94

Posted: 23 Sep 2005 04:01:23 pm    Post subject:

That's possible, because I don't know the Hex value of the last two chars. I just copied the table from the internet but the $ and ß weren't in it. I simply put them at the end.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 23 Sep 2005 05:21:46 pm    Post subject:

Jutt wrote:
...and the red ones I don't have (yet?).
Isn't character x03 (v) one of the sequence functions?

Rezek wrote:
Why the heck is the screenshot pic suddenly transparent?
That was my fault—Now that I see it like this, I'm thinking without transparency is indeed better.

Last edited by Guest on 23 Sep 2005 05:22:03 pm; edited 1 time in total
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Jutt


Advanced Newbie


Joined: 27 Jun 2004
Posts: 94

Posted: 23 Sep 2005 05:32:03 pm    Post subject:

Supergoose wrote:
Isn't character x03 (v) one of the sequence functions?

Nope, that v is only used in the uv option in the Format menu when the calc is in Seq mode.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 23 Sep 2005 05:42:48 pm    Post subject:

So what do you get when you press [2nd][8]?
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Jutt


Advanced Newbie


Joined: 27 Jun 2004
Posts: 94

Posted: 23 Sep 2005 05:53:36 pm    Post subject:

[2nd][8] looks the same as [Alpha][Alpha][V]
00000
00000
10001
10001
10001
01010
00100

which slightly differs from char #03:
00000
00000
10001
10001
01010
01010
00100
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 23 Sep 2005 07:27:13 pm    Post subject:

I can't believe I never noticed that before. I wonder if they meant to do this...
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Spyderbyte


Advanced Member


Joined: 29 May 2003
Posts: 372

Posted: 02 Oct 2005 05:19:18 pm    Post subject:

Hey does anyone remember the method of typing a character's hex code into an empty program, compiling it and then unlocking?

I'm looking for the %, but I can't remember the specifics.

Thanks!

Spyderbyte
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 02 Oct 2005 05:29:28 pm    Post subject:

You type the character's hex code into an empty program, compile it using asmcomp and then unlock using any asm utility.

the code for % is BB then another byte that I can't remember.
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Spyderbyte


Advanced Member


Joined: 29 May 2003
Posts: 372

Posted: 02 Oct 2005 05:33:49 pm    Post subject:

Do you also know the hex for making it appear in Mirage? It's the only asm utility I have on my calc at the moment, and my link cable's being weird.

Thanks!

Spyderbyte
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 02 Oct 2005 05:36:05 pm    Post subject:

Actually, I think creating a string with lowercase letters then editing that using CalcSys is easier.
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Weregoose
Authentic INTJ


Super Elite (Last Title)


Joined: 25 Nov 2004
Posts: 3976

Posted: 02 Oct 2005 05:47:21 pm    Post subject:

I believe this will work. Funny, though, that you started the thread. Smile
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 02 Oct 2005 06:15:12 pm    Post subject:

Not really, it was split from another topic. Surprisingly enough, though, I was the one to post the assembly program trick.
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Spyderbyte


Advanced Member


Joined: 29 May 2003
Posts: 372

Posted: 02 Oct 2005 06:16:08 pm    Post subject:

Haha yeah, no wonder I remembered there being a way to do it. :biggrin: I think I experimented with it a little, then forgot about it.

Thanks!

EDIT: GAAH! It certainly works, but my calculator definately didn't like me accidentaly running that program. The friendly RAM Cleared message let me know that almost the entire ridiculously-close-to-being-finished-game this was intended for got deleted. (As well as a few others I rather liked Sad)

Oh well, at least I had the first part of the program backed up in a group, the rest should be a fairly straight shot.

Siiiiiigh

Spyderbyte


Last edited by Guest on 02 Oct 2005 06:30:06 pm; edited 1 time in total
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alexrudd
pm me if you read this


Bandwidth Hog


Joined: 06 Oct 2004
Posts: 2335

Posted: 02 Oct 2005 08:07:28 pm    Post subject:

Whenever I run any asm program that I haven't run before (or that is compiled from hex values, typos are easy!), I alway archive/group everything first then unarchive/ungroup afterwards. It saves a lot of time in the long run.
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