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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 23 Dec 2004 11:05:12 am    Post subject:

Yes! I finally made smooth scrolling. Well, only vertical, but horizontal should be coming soon. What i did was making a big 960B buffer, the tempbuf, that replaces the gbuf. the tempbuf contains the screen and the tiles just above and just under the screen. When i scroll i just move the tiles on the outside screen areas to the screen area, and then copy the tempbuf to the screen. To make sure the character doesn't get scrolled, i made the routine that i use for the sprite copy to the gbuf.

here's a little screenie:


if it's looks ugly, then that's calc capture again. it looks great oncalc and onvti.

As you can see there is no horizontal scrolling yet, and i don't really know how to do that. Does someone have help, example code and stuff?
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 10 Jan 2005 12:15:52 pm    Post subject:

The smooth-scrolling is complete! It's not really smooth scrolling, you walk with 8 pixels a time, but the screen scrolls smoothly every time you walk. Like in pokemon blue.
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Toksyuryel
Crimson Dragon Software


Elite


Joined: 14 Jun 2003
Posts: 880

Posted: 10 Jan 2005 06:01:15 pm    Post subject:

Looks awesome Very Happy keep up the good work Laughing
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leofox
INF student


Super Elite (Last Title)


Joined: 11 Apr 2004
Posts: 3562

Posted: 11 Jan 2005 09:24:49 am    Post subject:

The new version looks way better, with the horizontal scrolling too. I'll make a screenshot in a while.
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