This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's TI-BASIC subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. TI-Basic => TI-BASIC
United-TI Archives -> TI-Basic
 
    » Goto page Previous  1, 2, 3 ... 9, 10, 11 ... 29, 30, 31  Next
» View previous topic :: View next topic  
Author Message
tyskis


Member


Joined: 20 Nov 2003
Posts: 238

Posted: 17 Mar 2004 03:23:53 am    Post subject:

Quote:
Who used output?


Adm.Wiggin wrote:
or, just put ANY Output( command last, and it is dead...  :lol:

(hey, at least we are on topic right? Laughing)


He did, a long time ago Smile


Last edited by Guest on 17 Mar 2004 03:24:23 am; edited 1 time in total
Back to top
Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 17 Mar 2004 05:24:35 pm    Post subject:

Jedd wrote:
This test is a shock to me.  Did you guys know it was slower???  Then again, the second program probably goes faster in some situations, like Sir Robin said with "If AB" rather than "If A and B".

Well DUH! lol, jk...

it is slower because the parser has to check more code... the less code, the faster.

if you leave off closing parenthesis/quotation marks/etc., then it should be faster, because there is less code! Very Happy
Back to top
X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 17 Mar 2004 10:28:56 pm    Post subject:

Adm.Wiggin wrote:
if you leave off closing parenthesis/quotation marks/etc., then it should be faster, because there is less code!  Very Happy

He did, as did I, and it was slower. Confused
Back to top
Fr0sty


Member


Joined: 27 Nov 2003
Posts: 202

Posted: 17 Mar 2004 11:10:11 pm    Post subject:

There IS less code though. "(" and ")" are considered two different (tokens?) while "and" is one.
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 18 Mar 2004 09:23:45 am    Post subject:

It's slower because the parser still has to add them in the end. Kind of like how If..Then..End is faster than If.
Back to top
Jedd
1980 Pong World Champion


Elite


Joined: 18 Nov 2003
Posts: 823

Posted: 18 Mar 2004 05:57:07 pm    Post subject:

Quote:
There IS less code though. "(" and ")" are considered two different (tokens?) while "and" is one.

Instead of tokens you can say bytes or characters. Smile What are tokens, anyway?

I guess there is no real universal law that more or less code is faster or slower. It all depends on the situation. Like "If Then Statement End" is faster than "If Statement", but For( is faster than For(). Very odd.

I mentioned this back in the CC topic a while ago. Somebody ought to make the ultimate reference for Basic programmers to see what is faster in their situation. This is a project that I've been considering for a while, and is a great group project, since everyone can add their bits and peices.
For example, we all know that PxlOn is faster than PtOn. And that PxlOn is faster than Line() (obviously). But when does it change that Line goes faster than PxlOn? What if I want to turn on 3 pixels? Should I use PxlOn or Line?
You get the idea. If anyone wants to work on this with me, please let me know.
Back to top
Ray Kremer


Member


Joined: 16 Feb 2004
Posts: 237

Posted: 18 Mar 2004 08:07:37 pm    Post subject:

Jedd wrote:
What are tokens, anyway?

This should explain it.
Back to top
DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 19 Mar 2004 05:17:15 pm    Post subject:

Jedd wrote:
Somebody ought to make the ultimate reference for Basic programmers to see what is faster in their situation.  This is a project that I've been considering for a while, and is a great group project, since everyone can add their bits and peices.
For example, we all know that PxlOn is faster than PtOn.  And that PxlOn is faster than Line() (obviously).  But when does it change that Line goes faster than PxlOn?  What if I want to turn on 3 pixels?  Should I use PxlOn or Line?
You get the idea.  If anyone wants to work on this with me, please let me know.

In order to do this properly, you'd have to disassemble the TIOS code and count the cycles needed to run each function. It would take a lot of time.
Back to top
X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 20 Mar 2004 05:11:18 pm    Post subject:

Sir Robin wrote:
In order to do this properly, you'd have to disassemble the TIOS code and count the cycles needed to run each function. It would take a lot of time.

We could just get a couple of people to time a standard test of different functions and average the results.
Back to top
Jedd
1980 Pong World Champion


Elite


Joined: 18 Nov 2003
Posts: 823

Posted: 20 Mar 2004 05:23:09 pm    Post subject:

Quote:
We could just get a couple of people to time a standard test of different functions and average the results

Exactly. Here's my idea: think of everything you can that someone might be unsure about which is faster, then take all of those and compare them in a For( loop from 1-1000 or something, and come up with exact times and percentages to make a table of comparisons with. Then catagorize them based on type of function. It would help a lot of Basic programmers decide which function to use in their situation. Tell me if you want to help out, I'm going to get started pretty soon. I'll put this on my website or computer or something. Other people can catagorize it differently if they like, too.
Back to top
X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 21 Mar 2004 11:45:06 am    Post subject:

Ok, should we make a separate topic? We should make sure we have the same testing program, the same number of loops, and the same lines of code to test.
Back to top
DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 21 Mar 2004 01:11:50 pm    Post subject:

X1011 wrote:
We could just get a couple of people to time a standard test of different functions and average the results.

That might provide inaccurate results.

Edit: and some functions, like SortA(, take various amounts of time depending on the input.


Last edited by Guest on 21 Mar 2004 01:13:53 pm; edited 1 time in total
Back to top
X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 21 Mar 2004 08:10:26 pm    Post subject:

Sir Robin wrote:
That might provide inaccurate results.

It should be accurate enough if we do the loop enough times.

Quote:
Edit: and some functions, like SortA(, take various amounts of time depending on the input.

We would have the same input.
Back to top
DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 22 Mar 2004 05:14:50 pm    Post subject:

X1011 wrote:
We would have the same input.

Exactly. So maybe when the numbers are less than 50, iPart is faster than int(, otherwise it is slower (I'm just making this up, probably not true).
Edit: what I'm trying to say is that maybe a function is faster than another for some but not all inputs which you would never find out.


Last edited by Guest on 22 Mar 2004 05:16:08 pm; edited 1 time in total
Back to top
Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 23 Mar 2004 11:20:26 am    Post subject:

And if you just took a look at the source of the basic functions you can calculate how many CCs everything takes.
Back to top
DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 23 Mar 2004 06:22:26 pm    Post subject:

Which would also take a long time. Shade( takes several seconds, just how many CC's is that?

Samoa basic tricks: some zooms, Shade, and ClrDraw change X and Y (set one/both to 0)
Back to top
Missin2rideWS


Newbie


Joined: 26 Mar 2004
Posts: 36

Posted: 05 Apr 2004 07:00:15 pm    Post subject:

Flash wrote:
tell me when you get done with it... i cant get my asm to hexdecimal thing working (or ever did) so that os would be nice

just made one of those.... like 10 minits ago
what r u havin trouble with
Back to top
Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 08 Apr 2004 01:15:51 pm    Post subject:

ok! new undocumented trick that i discovered! any tell me if you knew about this prior to this post!

when storing to a custom list, you dont need the L!
{1,2->A
is the same as
{1,2->LA
Back to top
X1011
10100111001


Active Member


Joined: 14 Nov 2003
Posts: 657

Posted: 08 Apr 2004 02:18:40 pm    Post subject:

Yea, i knew that.
Back to top
Brazucs
I have no idea what my avatar is.


Super Elite (Last Title)


Joined: 31 Mar 2004
Posts: 3349

Posted: 17 Apr 2004 05:04:58 pm    Post subject:

It's not really a BASIC trick, but it's awesome.
clicka-de-doo-da

Sir Robin wrote:
It does, thank you.

I used this:

:" (16 spaces go here) "
:Text(-1,0,0,Ans
:Text(-1,8,0,Ans
...
:Text(-1,56,0,Ans

to clear the screen. It is not much slower, does not clear X and Y, and creates a cool looking effect.

This is waay to late, but since this is pinned, here it goes:


Code:
:" (16 spaces go here) "
:For(A,0,56,8
:Text(-1,A,0,Ans
:End


That way is much better


Last edited by Guest on 21 May 2004 12:24:09 am; edited 1 time in total
Back to top
Display posts from previous:   
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
    » Goto page Previous  1, 2, 3 ... 9, 10, 11 ... 29, 30, 31  Next
» View previous topic :: View next topic  
Page 10 of 31 » All times are UTC - 5 Hours

 

Advertisement