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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 12 Apr 2004 07:58:51 am    Post subject:

Screenshot? Pleease? Anyone?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 13 Apr 2004 07:38:25 pm    Post subject:

That's quite a side-project! What routines did you use to get those 6x6 sprites?
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 14 Apr 2004 09:11:44 am    Post subject:

Isn't 6x6 more feasable (considering space and speed) than 8x8 exept for the decrease in detail?
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 14 Apr 2004 11:41:28 pm    Post subject:

No reason. I'm just sort of "shopping" for 6x6 map routine for a fall project. How did you manage to do 6x6 sprites without dividing? (I'm guessing a pxl-based drawer would also be too slow.)
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Spyderbyte


Advanced Member


Joined: 29 May 2003
Posts: 372

Posted: 16 Apr 2004 05:15:02 pm    Post subject:

Whoa! It's like a cross between Chip's Challenge, Pegs, and Dstar!

Cool idea!

Spyderbyte
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 25 Apr 2004 05:40:21 pm    Post subject:

Wow! 70% is really impressive! Which compression method are you using? Any plans to have custom-built levels compressed too?
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Kozak


Newbie


Joined: 17 Nov 2003
Posts: 10

Posted: 09 May 2004 02:09:43 pm    Post subject:

I guess the use of your compression ratio depends on how many objects you place in your map. If you have as many objects as mappoints it's equal. But nice idea to use, Joltima did the same.
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 09 May 2004 02:57:36 pm    Post subject:

There will always be more than 5 blank spaces or the level will be unplayable.
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JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 09 May 2004 04:45:49 pm    Post subject:

not really, you could make no blank spaces, and icecudes and holes, in lines, so you have to move in only one direction, and the could be only one code, that would work
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 09 May 2004 05:15:39 pm    Post subject:

It really doesn't matter, because even then there would be no more than 5 bytes more data. And you'd waste more than that when you tried to locate Slippy.
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