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This is an archived, read-only copy of the United-TI subforum , including posts and topic from May 2003 to April 2012. If you would like to discuss any of the topics in this forum, you can visit Cemetech's Your Projects subforum. Some of these topics may also be directly-linked to active Cemetech topics. If you are a Cemetech member with a linked United-TI account, you can link United-TI topics here with your current Cemetech topics.

This forum is locked: you cannot post, reply to, or edit topics. Sonic => Your Projects
United-TI Archives -> Sonic
 
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 16 Apr 2004 06:13:53 pm    Post subject:

My fellow Sonic fans might find this webpage interesting. (this link has sound)
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NextPerception


Member


Joined: 08 Sep 2003
Posts: 203

Posted: 17 Apr 2004 12:30:35 pm    Post subject:

oh yeah i played that a while back. That game had a lot of effort put into it. it shows you what sort of stuff internet games are really capable of
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 18 Apr 2004 12:21:25 am    Post subject:

It's a really addictive game! I had a paper due tonight that... ::cough:: ...almost didn't get turned in on time. Laughing Maybe they should rate these by how much they can make your grades fall. So far I unlocked all the cheats, plus Amy and Shadow (still playing). Maybe TI-Sonic could use hidden characters too. Anyway, it's good to see this much effort go into freeware.
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 27 Apr 2004 12:56:04 pm    Post subject:

sonic is coming along. Stay tuned for more information and hopefully some screen shots.
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Awesome1


Advanced Member


Joined: 28 Jan 2004
Posts: 269

Posted: 30 Apr 2004 09:50:05 pm    Post subject:

Any more news on sonic? Im very interested in this game, and how it's going to perform on a 6megahert calculator. The SNES is clocked i think betweek 1.5 and 3.25 megaherts. Not %100 sure though...
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 01 May 2004 12:14:27 am    Post subject:

its work is on progress!
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 03 May 2004 12:50:47 pm    Post subject:

You forget that the SNES also has hardware for drawing tilemaps, sprites, rotation, scaling and a host of other things too ... you cant simply compare processor speed.
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DigiTan
Unregistered HyperCam 2


Super Elite (Last Title)


Joined: 10 Nov 2003
Posts: 4468

Posted: 03 May 2004 07:55:38 pm    Post subject:

He didn't forget it, he just left that out. Anyway, If Mario is any indication, I'm pretty confident that the Z80 has more than enough processing power to make for a well-performing Sonic. At least if the code is effecient. Wink I'm curious to know if any compression techniques will be used to make larger levels. Traditionally, a Sonic level is way longer than a Mario map because of the speeds involved.
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 06 May 2004 07:31:11 am    Post subject:

I am doing a level editor, but i know for sure that the levels will be longer. Right now i am doing the engine of the game.
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 11 May 2004 06:50:03 pm    Post subject:

Yeah well the Sega Genesis was a 16-Bit z80 Processor, it had sonic on and I saw no problems there...
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DarkerLine
ceci n'est pas une |


Super Elite (Last Title)


Joined: 04 Nov 2003
Posts: 8328

Posted: 11 May 2004 06:59:21 pm    Post subject:

How fast was it?
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 12 May 2004 06:10:09 am    Post subject:

There you guys go again trying to compare a games console to a calculator. JUST BECAUSE THEY HAVE THE SAME PROCESSOR DOESNT MEAN THAT THEY ARE EQUAL! I mean some mocrowaves have z80's ... do you think they can play sonic?

Consoles have 'dedicated hardware' for tilemaps, sprites, rotations, scrolling atc. On a calc you must do these thing in 'software' which is MUCH slower.

Also a sonic game will not be 'easy' to pull off. Possible, but not 'easy'.

Anyway ... is there a status update?
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 12 May 2004 07:05:05 am    Post subject:

Yes there is some few updates......

I am almost done with the game engine and Right now I am working on the details of the characters with the spare time I have with programming.

But I need some input from you guys... What would you like to see in this game? Any ideas?
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Adm.Wiggin
aka Tianon


Know-It-All


Joined: 02 Jun 2003
Posts: 1874

Posted: 14 May 2004 10:59:16 pm    Post subject:

fast Sonic ;)

Any screenshots soon?
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Tyler


Advanced Member


Joined: 29 May 2003
Posts: 352

Posted: 15 May 2004 08:44:56 am    Post subject:

Quote:
I mean some mocrowaves have z80's ... do you think they can play sonic?


MultiLine display Microwaves
** a 0 jumps up and down, 4 + 6 move right/left **
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 15 May 2004 08:51:22 am    Post subject:

heh, so any screens? ... anything!!??! (we're dying here!) Smile.
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 15 May 2004 08:48:23 pm    Post subject:

Not yet but soon ok?
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Keith Pierce


Advanced Member


Joined: 02 Feb 2004
Posts: 411

Posted: 24 May 2004 07:21:32 am    Post subject:

Alittle update to sonic...

Since I seen the work (Great work) that basic can do, I decided to make a sonic basic game also. This may sound alittle weird, but I think it will take basic to its limits without using asm help.

I am still making a sonic asm game, but i also am going to make a sonic basic. they both are going to be entirely different types of games. One will be a adventure with no level editor for now (Basic sonic), and the other one will be a adventure, but with a level editor ( sonic asm)

Just wanted to let you all know. Laughing
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tr1p1ea


Elite


Joined: 03 Aug 2003
Posts: 870

Posted: 15 Jun 2004 08:21:08 am    Post subject:

Are you 'really' making an ASM version of Sonic ... or is it like you NES expander?
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 15 Jun 2004 09:14:02 am    Post subject:

I wish people where more like tr1p1ea because questions like that really help us all.

BTW could you give a short description of how the basic version is going to look? Graphically speaking that is.


Last edited by Guest on 15 Jun 2004 09:15:03 am; edited 1 time in total
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