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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 02:33:37 am    Post subject:

What kind of 16*16 monster sprites do you want?
What kind of 16*16 evil people do you want?

btw, there's already an ice-/fireball spell effect a couple of posts up.
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Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 06 Sep 2003 07:46:10 am    Post subject:

Well, I would like some evil people sprites of several different evil wizards, and one really different evil wizard who is their evil leader type thing. If I don't really get what I want there I will make them myself. I can't explain what I want better because it will give away a big part of the story that I would prefer peple learned from playing the game. I would also like some simple monster sprites of stuff like trees, fish, skunks, rats, foxes, weasels, bears or any rodent type thing you would find in a forest.
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Arcane Wizard
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Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 08:25:50 am    Post subject:

Bunch of wizards:
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Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 06 Sep 2003 08:37:18 am    Post subject:

Those look good. Could you make one more wizard, but it's smaller and almost like a "apprentice wizard".
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 08:45:20 am    Post subject:



Can't really think of any decent designs where you would actually be able to see the difference between a squirrel, a skunk and a weasel or the difference between a fox, a wolf, and a wild dog.


Last edited by Guest on 06 Sep 2003 08:52:33 am; edited 1 time in total
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Ben Trettel


Member


Joined: 17 Jul 2003
Posts: 153

Posted: 06 Sep 2003 08:56:50 am    Post subject:

Ok then, I'll make the animals. Thanks!
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Neostar


Member


Joined: 27 Jun 2003
Posts: 105

Posted: 06 Sep 2003 09:59:21 am    Post subject:

Arcane Wiz. I'm using one of your wizard sprites as a Shaman in a coming prog I'm making: Z-Warriors! They're like Digital Pets, but they kill and they are for TI-83 and 83+. Yeah! Do you have anything else that would look good as digital pet killers?
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 06 Sep 2003 11:06:49 am    Post subject:

I can't really think of anything to draw and I don't know what kind of creatures your looking for, so if you want to give me a short list of what you need I'll try to draw some. I'll post what works out, if it looks crappy or I can't think of a good way to draw sprite x, I just throw it away.

BTW, if you can describe in detail how you want sprite x to look like, please do, that would make it 10,000 times easyer.


Last edited by Guest on 06 Sep 2003 11:09:04 am; edited 1 time in total
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JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 08 Sep 2003 07:33:27 pm    Post subject:

Zergling: It is a beast, has a rather large head, that has an incline on the top kind like "\" but less steap, it is one that is used to kill people, looks kinda' like a dog\rino beast thingy,

A space dude, with a rifle, don't care about the rest

a space dude, with flame thrower

a space dude with shotgun

A space dude\medic

space tank (there is a theme here)

All would be cool with animations, like flames, bullets, but they need to 8x8 units, and the animations have to fit in side that 8x8 square +2 or so
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 20 Sep 2003 12:25:11 pm    Post subject:



spaceguy_gun, spaceguy_shotgun, spaceguy_flamethrower, spaceguy_medic, tank_1, tank_2, tank_3, anim_frame_1 or machinegun_effect, anim_frame_2 or shotgun_effect, anim_frame_3 or flamethrower_effect, anim_frame_4 or tankfire_effect, zergling.


Last edited by Guest on 20 Sep 2003 12:29:27 pm; edited 1 time in total
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JesusFreak
JesusFreak


Active Member


Joined: 17 Jun 2003
Posts: 537

Posted: 23 Sep 2003 05:11:37 pm    Post subject:

sweet...
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 31 Oct 2003 10:11:33 am    Post subject:

Any more requests?
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omni


Member


Joined: 14 Jun 2003
Posts: 115

Posted: 31 Oct 2003 05:47:15 pm    Post subject:

a swordsman from the side view
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 01 Nov 2003 01:10:18 am    Post subject:

ok, i know you have already posted several sprites, but here is a contest:

come up with sprites for your standard rpg game (8*8, dogs, cats, boys, girls,dwarfs, elves, hobbits, whatever)

i need 54 if you guys are up to the challenge

i would prefer that if you have alreay posted some sprites earlyer, you repost them all together, but if not, thats ok.
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 01 Nov 2003 05:16:12 am    Post subject:

omni wrote:
a swordsman from the side view

8*8?

Quote:
i would prefer that if you have alreay posted some sprites earlyer, you repost them all together, but if not, thats ok.
Don't post any sprites already in this thread though.
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interwined


Newbie


Joined: 26 Sep 2003
Posts: 39

Posted: 01 Nov 2003 03:59:05 pm    Post subject:

Exactly how do you use sprites in Basic? Do you store them in a string them extract them onto the screen?
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Darth Android
DragonOS Dev Team


Bandwidth Hog


Joined: 31 May 2003
Posts: 2104

Posted: 01 Nov 2003 05:58:22 pm    Post subject:

i have an asm prgm from admwiggin that converts a 16 char hex string into a 8*8 sprite.


and i found out i only need 42.

edit: i found 24. i only need 18 more! :)

edit2: found some more. only need 11


Last edited by Guest on 02 Nov 2003 01:58:38 am; edited 1 time in total
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Arcane Wizard
`semi-hippie`


Super Elite (Last Title)


Joined: 02 Jun 2003
Posts: 8993

Posted: 02 Nov 2003 03:04:02 am    Post subject:

interwined wrote:
Exactly how do you use sprites in Basic? Do you store them in a string them extract them onto the screen?

Well, you could hard-code them into your game (line, pton,pxlon, etc.) or store them to a string/list/matrix and use that data to draw the sprite on the screen, but that is very slow.
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interwined


Newbie


Joined: 26 Sep 2003
Posts: 39

Posted: 02 Nov 2003 12:25:56 pm    Post subject:

Yeah, I've been doing that, so I guess I'll just stick with it.
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omni


Member


Joined: 14 Jun 2003
Posts: 115

Posted: 02 Nov 2003 02:41:42 pm    Post subject:

8*16 please
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