I've been thinking about how I'm going to write my sprite routine for a while now, and I'd like to share my methodology with this forum, and hopefully if there are any major issues with how I intend to do it, someone can point it out before I learn it the hard way.
So, the sprites will be formatted as half-nibbles (2 bits per pixel). 0 is transparent, 1 is white, 2 is black, and 3 rapidly flashes on and off to simulate a shade of gray. I will be writing a simple Windows program for converting bitmaps into the 2-bit format.
I just thought I'd post this because I have this feeling that there's some glaring error with this concept. Does this look doable?
So, the sprites will be formatted as half-nibbles (2 bits per pixel). 0 is transparent, 1 is white, 2 is black, and 3 rapidly flashes on and off to simulate a shade of gray. I will be writing a simple Windows program for converting bitmaps into the 2-bit format.
I just thought I'd post this because I have this feeling that there's some glaring error with this concept. Does this look doable?