I just started a new computer game project. I'm writing it in Processing, which is basically Java with an extra layer to get you up and running quickly, and a few tools (color picker, font creator, blah blah blah) and a compiler thing for porting to pretty much any OS, which is nice.

Anyways, I have simple game mechanics set up - a character who can move around and jump - and right now I'm working on tilemap design. This whole thing is basically an exercise in visual design for me, something that's not really my strength. I spent a couple hours the other day setting up a tile editor and like twenty different tiles.

Here's a picture showcasing the tiles I have so far.



As you can see they're all basically glassy, somewhat generic, rounded rectangles. I may or may not get rid of some of them later but I'm being careful to avoid abusing my rounded rectangle privileges.

The working tile is Something With Text, definitely subject to change in the relatively near future, depending on how soon I can think of a better name (or someone suggests a better name to me).

BUMP: Small update. I refactored and ported all the code today. It was kind of a ... horrible mass of spaghetti code. Now I'm using Eclipse, instead of PDE. Development should be much easier now.
  
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