So with Leafy's permission, I decided to port (and modify) Graviter to Windows.
I plan on using:
SFML for all media and most graphics
SPARK for particle effects (Should make the game look very nice)
Box2D for collision detection and physics
This port of Graviter will make use of a Gravity Gun that can create points of gravity or antigravity. It will also feature a custom storyline.
And so far that's all the ideas I have for now. Hopefully this time my entry won't be plagued by laziness or [intentionally] confusing logic flow. This time around, I have a bit o' edu-mah-cashun to help me see this through.
I plan on using:
SFML for all media and most graphics
SPARK for particle effects (Should make the game look very nice)
Box2D for collision detection and physics
This port of Graviter will make use of a Gravity Gun that can create points of gravity or antigravity. It will also feature a custom storyline.
And so far that's all the ideas I have for now. Hopefully this time my entry won't be plagued by laziness or [intentionally] confusing logic flow. This time around, I have a bit o' edu-mah-cashun to help me see this through.