I really should be working on Raptor/Pover by now; but something has gotten in my way of that. I am now officially addicted to my own game. Yes, I can't get my hands off of Rainbow Dash Attack. I played it for two hours last night, and almost that much today during school. As Fluttershy would say, "I'm the world champion!" My high score, with the same build you all also received, was 65,048. Beating the supposedly "unbeatable" DSH scoreboard, which topped the highscores list at 50,000 points. The game in which I achieved this took ~15 minutes of concentration to the max.
So, I've decided to obviously raise the "unbeatable" points cap, but I've noticed from playing my own game so much, that there is so much potential to make this extremely addictive. Things definitely getting added ASAP:
:: Sonic Rainboom attack that lets you safely charge through a black cloud, but entirely depletes your energy bar
:: Slide attack that makes you slide on the ground for a 1-2 seconds, where you can pick up very low-flying apples (which currently can't be picked up... :/ ) and recharge energy twice as fast, but are defenseless for that slide time
:: Green apples appear super rarely, that give you another life
:: Green-and-red apples that give you a huge amount of points, but travel fast and generally near thunderclouds, and are very rare
:: More characters you can meet on the side of the road, such as the rest of the Mane 6, maybe some trees, more animals, and a house.
:: Compress the texture data to cut 300KB out of the add-in size
:: Improved highscore scoring and ranking, with longer input names and "bonuses" for scoring certain "achievements" while playing (collecting all possible apples, meeting all characters on the side of the road, never triggering an energy cool-down, etc.)
Don't expect all of this for at least a week. But now you know what you can look ahead to for the next release (likely the full, non-Beta version, I shall do another quality check in 2 weeks)