I don't know if this is under the right header, but here goes...
Recently, I discovered a really cool program called GlovePIE. Basically, it lets you translate any concieveable input into any other concieveable input (e.g keyboard keys to mice, mouse to joystick, USB joystick to MIDI, or any other combination). It also does Wiimote and SIXAXIS with gestures (I use this program for the former). It even differentiates between multiple mice and keyboards!
Here's a little sample of GlovePIE code:
Code:
I realize that this would let you use WabbitEmu with a joystick or any other device, since GlovePIE could read the joystick and press corresponding keys. This would definitely make some games, such as Geometry Wars, far easier to test, since you could simply map far-apart keys to neighboring buttons on your joystick and fire away.
Recently, I discovered a really cool program called GlovePIE. Basically, it lets you translate any concieveable input into any other concieveable input (e.g keyboard keys to mice, mouse to joystick, USB joystick to MIDI, or any other combination). It also does Wiimote and SIXAXIS with gestures (I use this program for the former). It even differentiates between multiple mice and keyboards!
Here's a little sample of GlovePIE code:
Code:
// Nunchuk to move, B on Wiimote to shoot, swing up to jump
Left = Wiimote1.Nunchuk.Left
Right = Wiimote1.Nunchuk.Left
Up = Wiimote1.Nunchuk.Left
Down = Wiimote1.Nunchuk.Left
mouse.LeftButton = Wiimote1.B
Space = Wiimote1.SwingUp
I realize that this would let you use WabbitEmu with a joystick or any other device, since GlovePIE could read the joystick and press corresponding keys. This would definitely make some games, such as Geometry Wars, far easier to test, since you could simply map far-apart keys to neighboring buttons on your joystick and fire away.