- The Raccoon King [Title is tentative]
- 19 Nov 2011 07:31:03 pm
- Last edited by Kaslai on 21 Nov 2011 03:49:17 am; edited 3 times in total
Background
The Raccoon King is a side-scrolling platformer for the computer in the play style of the original Prince of Persia. I am the sole developer, and the intention of this game is for it to be used as a submission to the Technology Student Association (TSA) competition this year.
I am nearing completion of my quick prototype, which is written in Game Maker, and I expect to begin work on the final engine in C++ sometime this week.
The basic premise of the story is that you're a boy who lives on a farm. One day, when you're out in the woods, your family is kidnapped by the Fat Raccoon. You go and try to rescue them, only to be thrown in to a dungeon. After 5 levels of exploring, you find equipment and learn to do daring new things, and you have to kill the raccoon at the very end.
Yes; it's a flat story, but it's not a JRPG or anything hehe.
The planned online release date for this project is late March or early May. I will probably release a few playable demos before then though.
Modules, Formats, and Goals:
KAS Format:
-Add compression
-Improve Checksum
Main Engine
-Set up a backend-independent interface (For easy switching between OpenGL, SDL, etc)
Updates:
11/20/11 - Created the .kas format, a file grouping format, along with the code needed to interface with it.
Current screenshots:
11/19/11
Sometimes I have a bit much fun formatting my code:
Tech demo 01:
11/19/11
(There's quite a bit more to it than this, but I haven't made all the sprites just yet. When I get rid of all my placeholder sprites, I'll make a full tech demo)
The Raccoon King is a side-scrolling platformer for the computer in the play style of the original Prince of Persia. I am the sole developer, and the intention of this game is for it to be used as a submission to the Technology Student Association (TSA) competition this year.
I am nearing completion of my quick prototype, which is written in Game Maker, and I expect to begin work on the final engine in C++ sometime this week.
The basic premise of the story is that you're a boy who lives on a farm. One day, when you're out in the woods, your family is kidnapped by the Fat Raccoon. You go and try to rescue them, only to be thrown in to a dungeon. After 5 levels of exploring, you find equipment and learn to do daring new things, and you have to kill the raccoon at the very end.
Yes; it's a flat story, but it's not a JRPG or anything hehe.
The planned online release date for this project is late March or early May. I will probably release a few playable demos before then though.
Modules, Formats, and Goals:
KAS Format:
-Add compression
-Improve Checksum
Main Engine
-Set up a backend-independent interface (For easy switching between OpenGL, SDL, etc)
Updates:
11/20/11 - Created the .kas format, a file grouping format, along with the code needed to interface with it.
Current screenshots:
11/19/11
Sometimes I have a bit much fun formatting my code:
Tech demo 01:
11/19/11
(There's quite a bit more to it than this, but I haven't made all the sprites just yet. When I get rid of all my placeholder sprites, I'll make a full tech demo)