So I'm making the scariest candy basket in the world right now. Going to use the cap sense library in Arduino to flash red LEDs and trigger a sound effect on my computer which warns trick-or-treaters to "Take only one piece." The sound effect is me saying "take only one piece," through an effect called monster in garage band. What are you guys working on?
EDIT: here is my processing code. In order to make it work, you'll need to save the project, and put an mp3 file named take_one_piece in the folder.
Code:
EDIT: here is my processing code. In order to make it work, you'll need to save the project, and put an mp3 file named take_one_piece in the folder.
Code:
/**
* Load File
* by Damien Di Fede.
*
* This sketch demonstrates how to use the <code>loadFile</code> method
* of <code>Minim</code>. The <code>loadFile</code> method allows you to
* specify the file you want to load with a <code>String</code> and optionally
* specify what you want the buffer size of the returned <code>AudioPlayer</code>
* to be. If you don't specify a buffer size, the returned player will have a
* buffer size of 1024. Minim is able to play wav files, au files, aif files,
* snd files, and mp3 files. When you call <code>loadFile</code>, if you just
* specify the filename it will try to load the file from the data folder of
* your sketch. However, you can also specify an absolute path
* (such as "C:\foo\bar\thing.wav") and the file will be loaded from that
* location (keep in mind that won't work from an applet). You can also specify
* a URL (such as "http://www.mysite.com/mp3/song.mp3") but keep in mind that
* if you run the sketch as an applet you may run in to security restrictions
* if the applet is not on the same domain as the file you want to load. You can
* get around the restriction by signing the applet. Before you exit your sketch
* make sure you call the <code>close</code> method of any <code>AudioPlayer</code>'s
* you have received from <code>loadFile</code>, followed by the <code>stop</code>
* method of <code>Minim</code>.
*/
import ddf.minim.*;
AudioPlayer player;
Minim minim;
void setup()
{
size(512, 200, P2D);
minim = new Minim(this);
// load a file, give the AudioPlayer buffers that are 1024 samples long
// player = minim.loadFile("groove.mp3");
// load a file, give the AudioPlayer buffers that are 2048 samples long
player = minim.loadFile("take_one_piece.mp3", 2048);
// play the file
player.play();
}
void stop()
{
// always close Minim audio classes when you are done with them
player.close();
minim.stop();
super.stop();
}