I didn't get all that much done today except test out a selector system that works correctly with my display system, but I did get brainstorming for magic spells done.
There are 7 different elements of magic, with 7 tiers(There are 3 hidden tiers that go higher than 7 up to 10, however). All tiers except for tier 7 and tier 10 have 5 different magic spells leaving two elements without a spell at a given level.
At tier Beginner, you have: Rain(Water), Frost(Ice), Spark(Fire), Shock(Lightning), and Heal Lv1(Healing)
At tier BASIC(Haha), you have: Wave(Water), Hail(Ice), Static(Lightning), Gust(Wind), and Heal Lv2(Healing).
At tier Intermediate, you have: Sinkhole(Earth), Blizzard(Ice), Dust Devil(Wind), Mana Shield(Other), and Heal Lv3(Healing).
At tier Advanced, you have: Tremor(Earth), Erupt(Fire), Lightning(Lightning), Meteorite(Other), and Heal Lv4(Healing).
At tier Elite, you have: Quake(Earth), Inferno(Fire), Lightning Rod(Lightning), Meteor(Other), and Heal Lv5(Healing).
Tier 6, AKA tier Master is where it starts to get fun: Maelstrom(Water), Earthquake(Earth), Flames of Hell(Fire), Meteor Shower(Other), and Heal Lv6(Healing).
Tier 7, AKA tier Sage is the only tier with one spell for every element. It's also the last tier that can be learned normally. Anyways: Hurricane(Water), Megaquake(Earth), Absolute Zero(Ice), Magma Plume(Fire), Supercell(Lightning), Meteor Storm(Haha, Storm is an upgrade from shower 8D Other), and Heal Lv7(healing).
At tier Lost Arts Lv8, we have: Earthshake(Play on words, it shakes the whole world? Earth), Nova(Fire), Megacell(Lightning), Mana Shield Lv2(Other), and Heal Lv8(Healing).
At tier Lost Arts Lv9, we have: Biblical Flood(Water), Earthbreak(Another play on words ;; Earth), Supernova(Fire), Mana Shield Lv3(Other), and Heal Lv9(Healing).
At tier Lost Arts Lv10, we have: Implode(Earth), Meganova(Fire), Planetary Collision(Other), Heal Lv10(Healing), and Ultimate Storm(Water AND Ice AND Lightning AND Wind).
There are 7 different elements of magic, with 7 tiers(There are 3 hidden tiers that go higher than 7 up to 10, however). All tiers except for tier 7 and tier 10 have 5 different magic spells leaving two elements without a spell at a given level.
At tier Beginner, you have: Rain(Water), Frost(Ice), Spark(Fire), Shock(Lightning), and Heal Lv1(Healing)
At tier BASIC(Haha), you have: Wave(Water), Hail(Ice), Static(Lightning), Gust(Wind), and Heal Lv2(Healing).
At tier Intermediate, you have: Sinkhole(Earth), Blizzard(Ice), Dust Devil(Wind), Mana Shield(Other), and Heal Lv3(Healing).
At tier Advanced, you have: Tremor(Earth), Erupt(Fire), Lightning(Lightning), Meteorite(Other), and Heal Lv4(Healing).
At tier Elite, you have: Quake(Earth), Inferno(Fire), Lightning Rod(Lightning), Meteor(Other), and Heal Lv5(Healing).
Tier 6, AKA tier Master is where it starts to get fun: Maelstrom(Water), Earthquake(Earth), Flames of Hell(Fire), Meteor Shower(Other), and Heal Lv6(Healing).
Tier 7, AKA tier Sage is the only tier with one spell for every element. It's also the last tier that can be learned normally. Anyways: Hurricane(Water), Megaquake(Earth), Absolute Zero(Ice), Magma Plume(Fire), Supercell(Lightning), Meteor Storm(Haha, Storm is an upgrade from shower 8D Other), and Heal Lv7(healing).
At tier Lost Arts Lv8, we have: Earthshake(Play on words, it shakes the whole world? Earth), Nova(Fire), Megacell(Lightning), Mana Shield Lv2(Other), and Heal Lv8(Healing).
At tier Lost Arts Lv9, we have: Biblical Flood(Water), Earthbreak(Another play on words ;; Earth), Supernova(Fire), Mana Shield Lv3(Other), and Heal Lv9(Healing).
At tier Lost Arts Lv10, we have: Implode(Earth), Meganova(Fire), Planetary Collision(Other), Heal Lv10(Healing), and Ultimate Storm(Water AND Ice AND Lightning AND Wind).