AeTIos: It wasn't working becaus I was typing iPutSprite instead of iputsprite. I got it working now.
Aha. I found a bug in mine, though, cuz I have included MOS routines in the DCS GUI and DCS routines section x.x
I am adding more defines, added now the direct input groups:
KgrpArrows = %11111110
KgrpFunc (Graph-Del) = %10111111
KgrpEnt (Enter - Clear) = %11111101
KgrpNeg ( [( - )] - Vars) = %11111011
KgrpDot ( . - Stat) = %11110111
KgrpZero ( 0 - XT0n ) = %11101111
KgrpOn (On- Alpha) = %11011111
Can anyone confirm these values?
KgrpArrows = %11111110
KgrpFunc (Graph-Del) = %10111111
KgrpEnt (Enter - Clear) = %11111101
KgrpNeg ( [( - )] - Vars) = %11111011
KgrpDot ( . - Stat) = %11110111
KgrpZero ( 0 - XT0n ) = %11101111
KgrpOn (On- Alpha) = %11011111
Can anyone confirm these values?
- aeTIos
- Expert (Posts: 513)
- 28 Apr 2011 02:10:09 am
- Last edited by aeTIos on 29 Apr 2011 12:20:29 pm; edited 1 time in total
Aha thanx.
I have a question: can I write the routine for a getcsc code with direct input best with a LUT?
I have a question: can I write the routine for a getcsc code with direct input best with a LUT?
Someone wrote a GetCSC routine before, and there was another one on WikiTI. I, personally, wouldn't advise writing a GetCSC routine, simply because it isn't that useful (imho). They can't get more than one key at a time without messing up, so are not that helpful for games. Also, there is an OS provided way to do it that will work with each and every new OS.
Besides that, there is some math you can do that will give you the CSC values based on the group and mask. I don't know it, but it might be fun to find a pattern to it.
Besides that, there is some math you can do that will give you the CSC values based on the group and mask. I don't know it, but it might be fun to find a pattern to it.
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