Hello,
For a while now, I've been working on porting the flash game Motherload to the calculator using Axe. It is still a WIP, but right now I have some pretty interesting features:
*An enormous, randomly generated map: 44x666, which totals more than 29,000 tiles.
*4 level grayscale with smooth scrolling
*A basic digging mechanic
*Physics simulation with the map
The most recent addition was the very pretty HUD, which took me some time to make. I'm very satisfied with the result. In addition, the smooth scrolling map worked out very well, I'm surprised I was able to get such a large map working, let alone in 4 levels of grayscale with smooth scroll.
I also spent quite a lot of time fine-tuning the quality of grayscale, so I think it looks pretty good on-calc (though the emulator did add some beauty).
Next on my to-do list is add actual content to the HUD, instead of static numbers. The hardest part of this will be fuel, because I have to rotate the line properly. I also need to add the buildings to the top, which are already sprited, but will be difficult to add, as they are stored differently than the map below them. I also need to fix the digging mechanic, which is a very basic one (you can see the problems when digging downwards and leftwards). I'm not sure the order in which I finish these tasks, but the surface buildings will probably be last.
Here's a screenshot of what it looks like at the moment.
And an older demo: (Download)
The demo here is not the latest version, and it will not work on a TI-83+ BE.
I'd love to hear your feedback on this!
For a while now, I've been working on porting the flash game Motherload to the calculator using Axe. It is still a WIP, but right now I have some pretty interesting features:
*An enormous, randomly generated map: 44x666, which totals more than 29,000 tiles.
*4 level grayscale with smooth scrolling
*A basic digging mechanic
*Physics simulation with the map
The most recent addition was the very pretty HUD, which took me some time to make. I'm very satisfied with the result. In addition, the smooth scrolling map worked out very well, I'm surprised I was able to get such a large map working, let alone in 4 levels of grayscale with smooth scroll.
I also spent quite a lot of time fine-tuning the quality of grayscale, so I think it looks pretty good on-calc (though the emulator did add some beauty).
Next on my to-do list is add actual content to the HUD, instead of static numbers. The hardest part of this will be fuel, because I have to rotate the line properly. I also need to add the buildings to the top, which are already sprited, but will be difficult to add, as they are stored differently than the map below them. I also need to fix the digging mechanic, which is a very basic one (you can see the problems when digging downwards and leftwards). I'm not sure the order in which I finish these tasks, but the surface buildings will probably be last.
Here's a screenshot of what it looks like at the moment.
And an older demo: (Download)
The demo here is not the latest version, and it will not work on a TI-83+ BE.
I'd love to hear your feedback on this!