Does the current version of torque support either of these?
DShiznit wrote:
I'm sure the OSG rendering system would support it eventually.
Thisthisthis. Super easily.
elfprince13 wrote:
DShiznit wrote:
I'm sure the OSG rendering system would support it eventually.
Thisthisthis. Super easily.
A normal map allows a low-poly mesh to take on the appearance of a high-poly mesh by mapping the face orientation (or the face normals) of the higher model onto the lower model. So for example if you make a millions-of-polys character model in something like maya, you can render a high quality normal map, and then export a simplified version of the model with the normal map baked onto it.
A great example would be exposed wires in an damaged wall. A grayscale bump-map would make them look like humps, a normal map would make them look like wires.
Ahhh, thanks to both of you, that rings a bell. I remember seeing a demonstration of that in action (possibly even linked to me by Elfprince, now that I think about it); I didn't recall that that's what the techniques were called.
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