Project Name: Oktober RPG:Seasons
Project Description:
You can choose from different races and classes:
Human, Elf, Dwarf, Gnome. And Fighter, Wizard, Cleric, Assasin, and ranger. There are 5different stats. atk (Melee Damage.), def (melee block), int (magical damage, chance of succeeding with magical attack), spd (initiative and chance of hitting opponent with melee), and hp (health).
There are days, weeks,seasons, then years. It works almost like real life, 7 days is a week, etc. Each 12 weeks, the season will cycle to the next, and new monsters will appear, and season specific ones will dissappear etc Also during each season, there will be different "quests" (really just collecting items to exchange for a reward) you can get and complete. You have the whole season to complete as many as possible. Once submitted you may choose to recieve a random quest for that season.
There are Items as well. There are 4 seasonal prizes, 4 seasonal prize materials (embers, leaves, clovers, snowballs), and a xp giving thng called a scroll (generic ).
You can level up, use items, fight monsters, play through seasons, and complete quests.
Done with Summer and Fall seasons. I need help with coming up with monsters for Spring and Winter.
Monster formats goes as:
"monster name->str5
{lvl,hp,atk,def,spd,chance of dropping items (out of 100)-> L1
and usually their stats are added witha random bonus as well to make the game harder.
*Note Season Monsters all have something they are good at ex. Summer has high attack, Fall has high speed, etc
Please let me know if you have any questions, comments, ideas or suggestions. Thank You.
(I'm not even sure if anybody will reply seeing as I'm just a low level BASIC coder.)
EDITS
oh and by the way i added the new mechanics to make the magical attacks fail, since magic ignores armor
Project Description:
You can choose from different races and classes:
Human, Elf, Dwarf, Gnome. And Fighter, Wizard, Cleric, Assasin, and ranger. There are 5different stats. atk (Melee Damage.), def (melee block), int (magical damage, chance of succeeding with magical attack), spd (initiative and chance of hitting opponent with melee), and hp (health).
There are days, weeks,seasons, then years. It works almost like real life, 7 days is a week, etc. Each 12 weeks, the season will cycle to the next, and new monsters will appear, and season specific ones will dissappear etc Also during each season, there will be different "quests" (really just collecting items to exchange for a reward) you can get and complete. You have the whole season to complete as many as possible. Once submitted you may choose to recieve a random quest for that season.
There are Items as well. There are 4 seasonal prizes, 4 seasonal prize materials (embers, leaves, clovers, snowballs), and a xp giving thng called a scroll (generic ).
You can level up, use items, fight monsters, play through seasons, and complete quests.
Done with Summer and Fall seasons. I need help with coming up with monsters for Spring and Winter.
Monster formats goes as:
"monster name->str5
{lvl,hp,atk,def,spd,chance of dropping items (out of 100)-> L1
and usually their stats are added witha random bonus as well to make the game harder.
*Note Season Monsters all have something they are good at ex. Summer has high attack, Fall has high speed, etc
Please let me know if you have any questions, comments, ideas or suggestions. Thank You.
(I'm not even sure if anybody will reply seeing as I'm just a low level BASIC coder.)
EDITS
oh and by the way i added the new mechanics to make the magical attacks fail, since magic ignores armor