- The World's Hardest Game
- 21 Oct 2010 09:21:06 pm
- Last edited by darl181 on 30 Oct 2010 04:20:09 pm; edited 3 times in total
Since sometime in July, I've been working on porting The World's Hardest Game to Axe. Finally, I've finished it.
In this game, you pick up 'coins' while avoiding enemies and then try to reach the finish. Some levels may be easy, while others may be harder.
I went further than the flash version goes, however, and made a level editor. The levels are created as appvars, but you can export them to linking-program-friendly programs and back again.
The game is compatible with the 83+BE, yet it contains a Full Speed Mode option.
More screenies.
Known bugs
Using teacher key (DEL), sometimes the location of the player sprite is shifted around, specifically from the very top to the very bottom.
Also, full speed is not reactivated on continue. It's probably more of an asset than a bug to the person playing it, though.
Sometimes, an enemy seems to get corrupted and is displayed something like a pair of parenthesis while moving twice as fast.
Compile the level editor as an app. The game can be a program. The sample level needs to be imported before it can be played. Just do it at the level select screen.
Teacher key doesn't work right in MirageOS. Just in case anybody still actually uses MOS anymore...
*hint* try DCS
Edit: link (thanks Kerm)
The World's Hardest Game
In this game, you pick up 'coins' while avoiding enemies and then try to reach the finish. Some levels may be easy, while others may be harder.
I went further than the flash version goes, however, and made a level editor. The levels are created as appvars, but you can export them to linking-program-friendly programs and back again.
The game is compatible with the 83+BE, yet it contains a Full Speed Mode option.
More screenies.
Known bugs
Using teacher key (DEL), sometimes the location of the player sprite is shifted around, specifically from the very top to the very bottom.
Also, full speed is not reactivated on continue. It's probably more of an asset than a bug to the person playing it, though.
Sometimes, an enemy seems to get corrupted and is displayed something like a pair of parenthesis while moving twice as fast.
Compile the level editor as an app. The game can be a program. The sample level needs to be imported before it can be played. Just do it at the level select screen.
Teacher key doesn't work right in MirageOS. Just in case anybody still actually uses MOS anymore...
*hint* try DCS
Edit: link (thanks Kerm)
The World's Hardest Game