Yeah, I fumbled the name of the GUI element at first, because it's late, I'm exhausted, and I need to get to sleep so I can awaken early tomorrow. How about you throw some random code at this based on your assumptions of how the GUI will work, see what happens, and I'll try to help you in case it fails or doesn't do what you want? Also, does this mean Zelda and your other DCS GUI project are both on hold?
KermMartian wrote:
Yeah, I fumbled the name of the GUI element at first, because it's late, I'm exhausted, and I need to get to sleep so I can awaken early tomorrow. How about you throw some random code at this based on your assumptions of how the GUI will work, see what happens, and I'll try to help you in case it fails or doesn't do what you want? Also, does this mean Zelda and your other DCS GUI project are both on hold?
Zelda has been on hold, I just used that topic for the engine since that is what it is going to be based on, and the GUI project is pretty much done, though I am thinking of adding more to it later.
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
Sonlen wrote:
KermMartian wrote:
Yeah, I fumbled the name of the GUI element at first, because it's late, I'm exhausted, and I need to get to sleep so I can awaken early tomorrow. How about you throw some random code at this based on your assumptions of how the GUI will work, see what happens, and I'll try to help you in case it fails or doesn't do what you want? Also, does this mean Zelda and your other DCS GUI project are both on hold?
Zelda has been on hold, I just used that topic for the engine since that is what it is going to be based on, and the GUI project is pretty much done, though I am thinking of adding more to it later.
KermMartian wrote:
Sonlen wrote:
KermMartian wrote:
Yeah, I fumbled the name of the GUI element at first, because it's late, I'm exhausted, and I need to get to sleep so I can awaken early tomorrow. How about you throw some random code at this based on your assumptions of how the GUI will work, see what happens, and I'll try to help you in case it fails or doesn't do what you want? Also, does this mean Zelda and your other DCS GUI project are both on hold?
Zelda has been on hold, I just used that topic for the engine since that is what it is going to be based on, and the GUI project is pretty much done, though I am thinking of adding more to it later.
As soon as I can get icons showing on the minimized window, and get it optimized, then I will release it for a fact.
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
The icons on the minimized window is easy enough; just put a five-pixel-tall GUIRSprite on it. Sprites are XOR'd, so you'll be all set.
KermMartian wrote:
The icons on the minimized window is easy enough; just put a five-pixel-tall GUIRSprite on it. Sprites are XOR'd, so you'll be all set.
Very nice idea, I like it, can I just pit it over the existing pixels and it change it to what it wants?
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
Sonlen wrote:
KermMartian wrote:
The icons on the minimized window is easy enough; just put a five-pixel-tall GUIRSprite on it. Sprites are XOR'd, so you'll be all set.
Very nice idea, I like it, can I just pit it over the existing pixels and it change it to what it wants?
KermMartian wrote:
Sonlen wrote:
KermMartian wrote:
The icons on the minimized window is easy enough; just put a five-pixel-tall GUIRSprite on it. Sprites are XOR'd, so you'll be all set.
Very nice idea, I like it, can I just pit it over the existing pixels and it change it to what it wants?
I will post the code in the topic for it, then you can explain to me what I need to do to make it work then if that is ok.
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
Sounds good, and now we've shifted that to the topic where it's supposed to be, so let's get this one back on-topic.
So other than the GUI and bug-fixes, what do you have in mind for this game?
So other than the GUI and bug-fixes, what do you have in mind for this game?
KermMartian wrote:
Sounds good, and now we've shifted that to the topic where it's supposed to be, so let's get this one back on-topic.
So other than the GUI and bug-fixes, what do you have in mind for this game?
So other than the GUI and bug-fixes, what do you have in mind for this game?
I am hoping to find a way to implement equips, and actual GUI battle system, like tifreak is doing for PP with sprites, and other then that, I am not sure as of right now.
Does sum(7,4 display variables too and parts of Lists?
Code:
:"HELLOWORLD->Str1
:2->dim(L1
:{100,100->L1
:sum(9
:sum(7,4,1,1,sub(Str1,1,5)," ",L1(1),"/",L1(2)
:sum(12,45,32,0
I want this to output this
HELLO 100/100
Code:
:"DraxuzLenaBarrant->Str1
:2->dim(L1
:{100,100->L1
:sum(9
:sum(7,21,0,0,10,10,1
:sum(12,45,32,0
And all I get is it displaying the rectangle, then it freezes, the mouse won't even display.
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
This is wrong:
Code:
That's not how you concatenate at all. Try this:
Code:
Code:
:"HELLOWORLD->Str1
:2->dim(L1
:{100,100->L1
:sum(9
:sum(7,4,1,1,sub(Str1,1,5)," ",L1(1),"/",L1(2)
:sum(12,45,32,0
That's not how you concatenate at all. Try this:
Code:
sub(7,4,1,1,sub(1,1,5)+" "+det(1,L1(1))+"/"+det(1,L1(2
KermMartian wrote:
This is wrong:
Code:
That's not how you concatenate at all. Try this:
Code:
Code:
:"HELLOWORLD->Str1
:2->dim(L1
:{100,100->L1
:sum(9
:sum(7,4,1,1,sub(Str1,1,5)," ",L1(1),"/",L1(2)
:sum(12,45,32,0
That's not how you concatenate at all. Try this:
Code:
sub(7,4,1,1,sub(1,1,5)+" "+det(1,L1(1))+"/"+det(1,L1(2
Thanks, will try it out right now.
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
Notice that det(1,[number]) converts a number into a string; det(1,3) becomes "3". Conversely, expr(string) turns a string representing a number into a number, like expr("1.2") into 1.2.
BASIC Code wrote:
:1→A:6→B
:"DraxuzLenaBarrant→Str0
:2→dim(L1
:{100,100→L1
:sum(9
:sum(7,4,1,1,sub(Str0,A,B)┼" "┼det(L1(1))┼"/"┼det(L1(2
:sum(12,45,32,9
Generated by SourceCoder, © 2005-2010 Cemetech
:"DraxuzLenaBarrant→Str0
:2→dim(L1
:{100,100→L1
:sum(9
:sum(7,4,1,1,sub(Str0,A,B)┼" "┼det(L1(1))┼"/"┼det(L1(2
:sum(12,45,32,9
Generated by SourceCoder, © 2005-2010 Cemetech
Here is the code, and it is giving me a Syntax error.
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
KermMartian wrote:
Nono, not the funky stats plus, just the normal addition plus.
x.x consistency Kerm.. >.<
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
Sonlen wrote:
KermMartian wrote:
Nono, not the funky stats plus, just the normal addition plus.
x.x consistency Kerm.. >.<
KermMartian wrote:
Sonlen wrote:
KermMartian wrote:
Nono, not the funky stats plus, just the normal addition plus.
x.x consistency Kerm.. >.<
I am sorry, it just looked like it was used for the same thing... >.< I am just so exhausted right now... This whole ram clear after the program works is just annoying...
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
You'll get it eventually. I'm a bit surprised that you haven't run into concatenation of strings before, though.
KermMartian wrote:
You'll get it eventually. I'm a bit surprised that you haven't run into concatenation of strings before, though.
Smaller words today please, I have fried my brain today....
comicIDIOT wrote:
KermMartian wrote:
Stop double-posting. If you can't edit your posts, delete your old post before you post a new post.
I am too lazy to actually make my own post so instead I quote people and then don't say anything newdragon1414@att.net / Google and Yahoo E-Mail
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.
» Go to Registration page
» Go to Registration page
» Goto page Previous 1, 2, 3, ... 40, 41, 42 Next
» View previous topic :: View next topic
» View previous topic :: View next topic
Page 2 of 42
» All times are UTC - 5 Hours
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Advertisement