- Text Based RPG
- 12 Sep 2010 08:48:22 pm
- Last edited by Rmontgomery07 on 13 Sep 2010 06:29:42 am; edited 2 times in total
When making a text based RPG that has lot's of variables.
Should you store the date inside a List and then just
have recorded on paper like in LGAME the 6th element is
your health and then when you want to manipulate health
in the game you use LGAME(6) instead of let's say a
varaible H? Having a hard time making the game with the
limited variables provided by the TI-OS when everything
needs it's own individual variable. Thanks!
{edit}
-Do you always have to define the size of a List before
you make it, or will it expand as you add more to it?
Thanks again!
{edit}
-I notice with RPG's and games that they are broken down
into multiple different programs. I'm assuming you do this so
you don't run out of RAM. But do you then have to unarchive
and archive your programs all throughout execution? Also, do variables unarchived carry over to the other programs? Any
tips for making a beginner RPG would be great as well, thanks!
Should you store the date inside a List and then just
have recorded on paper like in LGAME the 6th element is
your health and then when you want to manipulate health
in the game you use LGAME(6) instead of let's say a
varaible H? Having a hard time making the game with the
limited variables provided by the TI-OS when everything
needs it's own individual variable. Thanks!
{edit}
-Do you always have to define the size of a List before
you make it, or will it expand as you add more to it?
Thanks again!
{edit}
-I notice with RPG's and games that they are broken down
into multiple different programs. I'm assuming you do this so
you don't run out of RAM. But do you then have to unarchive
and archive your programs all throughout execution? Also, do variables unarchived carry over to the other programs? Any
tips for making a beginner RPG would be great as well, thanks!