But you didn't answer my question, which emulator would you recommend?????
I didn't read incredibly well there.
Definitely PindurTI; Tilem for second choice, definitely NOT VirtualTI.
Definitely PindurTI; Tilem for second choice, definitely NOT VirtualTI.
Well, I am using Windows, so I guess I will check out PindurTI. It is fairly easy to install, and not need a bunch of files off of the net??
It's a single .exe. Very easy.
http://users.hszk.bme.hu/~pg429/pindurti/
Be sure to read the readme though - some of the controls are nonstandard.
http://users.hszk.bme.hu/~pg429/pindurti/
Be sure to read the readme though - some of the controls are nonstandard.
I know where to get it. You seem to forget about my asm resource page easily...
One of these days I will get back to work on that... With my new comp.
I am going to try to do a site backup once I get the OS's uploaded, that way everything on my comp is uptodate, because a lot of the files are kinda confusing on my lappy...
One of these days I will get back to work on that... With my new comp.
I am going to try to do a site backup once I get the OS's uploaded, that way everything on my comp is uptodate, because a lot of the files are kinda confusing on my lappy...
lol, I know how to do that, as I try to do monthly back ups. But the site is so large now, that it requires several hours worth of downloading on 56k...
It only takes just a few seconds on my friends system.
How often do you backup your site???
It only takes just a few seconds on my friends system.
How often do you backup your site???
Ok, cleaned up the topic abit, so I can see if I can get an honest reply on what the pic looks like...
A few seconds, nothing terrible... It is three times faster than the current engine for AOD Revenge...
I plan on getting the save load feature to work, and make it so it won't cause an error when reading signs, and I will release the next demo. After that, I will continue with the map...
I plan on getting the save load feature to work, and make it so it won't cause an error when reading signs, and I will release the next demo. After that, I will continue with the map...
Well, I should have a demo ready by Wednesday, hopefully sooner if things go well.
Then you can check out the sprite routine in action. I think it runs fairly fast for BASIC...
Then you can check out the sprite routine in action. I think it runs fairly fast for BASIC...
Well, you have to understand. I only have 3% of the map complete... No battle system, no Pokemon Data, etc... Overall, I still only have 1% of the game complete...
lol, I wish. What I have been posting screenshot wise means it is complete, Since I am no good at posting those pics you made that you wanted DCS to look like.
Once I get the battle engine and the Pokemon data figured out on how to enter it on the calc, it will just simply be adding data. That is it.
Also, I am begining to think the guy on maxcoderz has stopped production on his... Oh well, more publicity for mine!
Once I get the battle engine and the Pokemon data figured out on how to enter it on the calc, it will just simply be adding data. That is it.
Also, I am begining to think the guy on maxcoderz has stopped production on his... Oh well, more publicity for mine!
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