For the past couple of days, I've been working on a small rpg engine in pure TI Basic. I was trying to design it to be as easy to use as possible, easy to add events, easy to make maps, etc. Figured I'd go ahead and release what I have
As of now, the features include:
-Ability to move around
-Ability to talk to certain people, and receive text events
-Ability to go to different rooms
To run the game, run prgmB. You move around with the arrow keys (those are the only controls right now, well except for text >.>). When in a text event, use up and down to scroll through the text, and enter to finish with the text. While you are moving around, you don't need to wait for the engine to finish drawing your character, it will white out that spot, and keep you moving. When you stop pressing and holding the arrow keys, it will redisplay your character (a smiley ).
For now, I think that is it. The only thing I have heard so far is that it is too slow for loading (not much to do there >.> Then again, its from my friends at school who *only* play asm games). Enjoy
>>>Link<<<
As of now, the features include:
-Ability to move around
-Ability to talk to certain people, and receive text events
-Ability to go to different rooms
To run the game, run prgmB. You move around with the arrow keys (those are the only controls right now, well except for text >.>). When in a text event, use up and down to scroll through the text, and enter to finish with the text. While you are moving around, you don't need to wait for the engine to finish drawing your character, it will white out that spot, and keep you moving. When you stop pressing and holding the arrow keys, it will redisplay your character (a smiley ).
For now, I think that is it. The only thing I have heard so far is that it is too slow for loading (not much to do there >.> Then again, its from my friends at school who *only* play asm games). Enjoy
>>>Link<<<